private void load(BeatmapDatabase beatmaps, AudioManager audio, DialogOverlay dialog, OsuGame osu, OsuColour colours, UserInputManager input) { if (Footer != null) { Footer.AddButton(@"random", colours.Green, () => triggerRandom(input), Key.F2); Footer.AddButton(@"options", colours.Blue, BeatmapOptions.ToggleVisibility, Key.F3); BeatmapOptions.AddButton(@"Delete", @"Beatmap", FontAwesome.fa_trash, colours.Pink, promptDelete, Key.Number4, float.MaxValue); } if (database == null) { database = beatmaps; } if (osu != null) { ruleset.BindTo(osu.Ruleset); } database.BeatmapSetAdded += onBeatmapSetAdded; database.BeatmapSetRemoved += onBeatmapSetRemoved; trackManager = audio.Track; dialogOverlay = dialog; sampleChangeDifficulty = audio.Sample.Get(@"SongSelect/select-difficulty"); sampleChangeBeatmap = audio.Sample.Get(@"SongSelect/select-expand"); initialAddSetsTask = new CancellationTokenSource(); carousel.Beatmaps = database.GetAllWithChildren <BeatmapSetInfo>(b => !b.DeletePending); Beatmap.ValueChanged += beatmap_ValueChanged; }
private void load(BeatmapDatabase beatmaps, AudioManager audio, DialogOverlay dialog, Framework.Game game, OsuGame osu, OsuColour colours) { if (Footer != null) { Footer.AddButton(@"random", colours.Green, SelectRandom, Key.F2); Footer.AddButton(@"options", colours.Blue, BeatmapOptions.ToggleVisibility, Key.F3); BeatmapOptions.AddButton(@"Delete", @"Beatmap", FontAwesome.fa_trash, colours.Pink, promptDelete, Key.Number4, float.MaxValue); } if (osu != null) { playMode.BindTo(osu.PlayMode); } playMode.ValueChanged += playMode_ValueChanged; if (database == null) { database = beatmaps; } database.BeatmapSetAdded += onBeatmapSetAdded; database.BeatmapSetRemoved += onBeatmapSetRemoved; trackManager = audio.Track; dialogOverlay = dialog; sampleChangeDifficulty = audio.Sample.Get(@"SongSelect/select-difficulty"); sampleChangeBeatmap = audio.Sample.Get(@"SongSelect/select-expand"); initialAddSetsTask = new CancellationTokenSource(); Task.Factory.StartNew(() => addBeatmapSets(game, initialAddSetsTask.Token), initialAddSetsTask.Token); }
private void load(OsuColour colours, AudioManager audio, BeatmapManager beatmaps, DialogOverlay dialogOverlay) { sampleConfirm = audio.Sample.Get(@"SongSelect/confirm-selection"); Footer.AddButton(@"mods", colours.Yellow, modSelect, Key.F1, float.MaxValue); BeatmapOptions.AddButton(@"Remove", @"from unplayed", FontAwesome.fa_times_circle_o, colours.Purple, null, Key.Number1); BeatmapOptions.AddButton(@"Clear", @"local scores", FontAwesome.fa_eraser, colours.Purple, null, Key.Number2); BeatmapOptions.AddButton(@"Edit", @"Beatmap", FontAwesome.fa_pencil, colours.Yellow, () => { ValidForResume = false; Push(new Editor()); }, Key.Number3); if (dialogOverlay != null) { Schedule(() => { // if we have no beatmaps but osu-stable is found, let's prompt the user to import. if (!beatmaps.GetAllUsableBeatmapSets().Any() && beatmaps.StableInstallationAvailable) { dialogOverlay.Push(new ImportFromStablePopup(() => beatmaps.ImportFromStable())); } }); } }
private void load(OsuColour colours) { Footer.AddButton(@"mods", colours.Yellow, modSelect, Key.F1, float.MaxValue); BeatmapOptions.AddButton(@"Remove", @"from unplayed", FontAwesome.fa_times_circle_o, colours.Purple, null, Key.Number1); BeatmapOptions.AddButton(@"Clear", @"local scores", FontAwesome.fa_eraser, colours.Purple, null, Key.Number2); BeatmapOptions.AddButton(@"Edit", @"Beatmap", FontAwesome.fa_pencil, colours.Yellow, () => { ValidForResume = false; Push(new Editor()); }, Key.Number3); }
private void load(BeatmapDatabase beatmaps, AudioManager audio, DialogOverlay dialog, OsuGame osu, OsuColour colours) { if (Footer != null) { Footer.AddButton(@"random", colours.Green, SelectRandom, Key.F2); Footer.AddButton(@"options", colours.Blue, BeatmapOptions.ToggleVisibility, Key.F3); BeatmapOptions.AddButton(@"Delete", @"Beatmap", FontAwesome.fa_trash, colours.Pink, promptDelete, Key.Number4, float.MaxValue); } if (database == null) { database = beatmaps; } playMode.ValueChanged += val => { if (Beatmap != null) { Beatmap.PreferredPlayMode = val; } }; if (osu != null) { playMode.BindTo(osu.PlayMode); } database.BeatmapSetAdded += onBeatmapSetAdded; database.BeatmapSetRemoved += onBeatmapSetRemoved; trackManager = audio.Track; dialogOverlay = dialog; sampleChangeDifficulty = audio.Sample.Get(@"SongSelect/select-difficulty"); sampleChangeBeatmap = audio.Sample.Get(@"SongSelect/select-expand"); initialAddSetsTask = new CancellationTokenSource(); carousel.BeatmapsChanged = beatmapsLoaded; carousel.Beatmaps = database.Query <BeatmapSetInfo>().Where(b => !b.DeletePending); }
private void load(BeatmapManager beatmaps, AudioManager audio, DialogOverlay dialog, OsuGame osu, OsuColour colours, UserInputManager input) { if (Footer != null) { Footer.AddButton(@"random", colours.Green, () => triggerRandom(input), Key.F2); Footer.AddButton(@"options", colours.Blue, BeatmapOptions.ToggleVisibility, Key.F3); BeatmapOptions.AddButton(@"Delete", @"Beatmap", FontAwesome.fa_trash, colours.Pink, promptDelete, Key.Number4, float.MaxValue); } if (manager == null) { manager = beatmaps; } if (osu != null) { ruleset.BindTo(osu.Ruleset); } manager.BeatmapSetAdded += onBeatmapSetAdded; manager.BeatmapSetRemoved += onBeatmapSetRemoved; dialogOverlay = dialog; sampleChangeDifficulty = audio.Sample.Get(@"SongSelect/select-difficulty"); sampleChangeBeatmap = audio.Sample.Get(@"SongSelect/select-expand"); initialAddSetsTask = new CancellationTokenSource(); carousel.Beatmaps = manager.GetAllUsableBeatmapSets(); Beatmap.ValueChanged += beatmap_ValueChanged; Beatmap.DisabledChanged += disabled => carousel.AllowSelection = !disabled; carousel.AllowSelection = !Beatmap.Disabled; }
private void load(AudioManager audio, DialogOverlay dialog, OsuColour colours, SkinManager skins, ScoreManager scores, CollectionManager collections, ManageCollectionsDialog manageCollectionsDialog, DifficultyRecommender recommender) { // initial value transfer is required for FilterControl (it uses our re-cached bindables in its async load for the initial filter). transferRulesetValue(); LoadComponentAsync(Carousel = new BeatmapCarousel { AllowSelection = false, // delay any selection until our bindables are ready to make a good choice. Anchor = Anchor.CentreRight, Origin = Anchor.CentreRight, RelativeSizeAxes = Axes.Both, BleedTop = FilterControl.HEIGHT, BleedBottom = Footer.HEIGHT, SelectionChanged = updateSelectedBeatmap, BeatmapSetsChanged = carouselBeatmapsLoaded, GetRecommendedBeatmap = s => recommender?.GetRecommendedBeatmap(s), }, c => carouselContainer.Child = c); AddRangeInternal(new Drawable[] { new ResetScrollContainer(() => Carousel.ScrollToSelected()) { RelativeSizeAxes = Axes.Y, Width = 250, }, new VerticalMaskingContainer { Children = new Drawable[] { new GridContainer // used for max width implementation { RelativeSizeAxes = Axes.Both, ColumnDimensions = new[] { new Dimension(), new Dimension(GridSizeMode.Relative, 0.5f, maxSize: 850), }, Content = new[] { new Drawable[] { new ParallaxContainer { ParallaxAmount = 0.005f, RelativeSizeAxes = Axes.Both, Child = new WedgeBackground { RelativeSizeAxes = Axes.Both, Padding = new MarginPadding { Right = -150 }, }, }, carouselContainer = new Container { RelativeSizeAxes = Axes.Both, Padding = new MarginPadding { Top = FilterControl.HEIGHT, Bottom = Footer.HEIGHT }, Child = new LoadingSpinner(true) { State = { Value = Visibility.Visible } } } }, } }, FilterControl = new FilterControl { RelativeSizeAxes = Axes.X, Height = FilterControl.HEIGHT, FilterChanged = ApplyFilterToCarousel, }, new GridContainer // used for max width implementation { RelativeSizeAxes = Axes.Both, ColumnDimensions = new[] { new Dimension(GridSizeMode.Relative, 0.5f, maxSize: 650), }, Content = new[] { new Drawable[] { new Container { Origin = Anchor.BottomLeft, Anchor = Anchor.BottomLeft, RelativeSizeAxes = Axes.Both, Children = new Drawable[] { beatmapInfoWedge = new BeatmapInfoWedge { Height = WEDGE_HEIGHT, RelativeSizeAxes = Axes.X, Margin = new MarginPadding { Top = left_area_padding, Right = left_area_padding, }, }, new Container { RelativeSizeAxes = Axes.Both, Padding = new MarginPadding { Bottom = Footer.HEIGHT, Top = WEDGE_HEIGHT + left_area_padding, Left = left_area_padding, Right = left_area_padding * 2, }, Child = BeatmapDetails = CreateBeatmapDetailArea().With(d => { d.RelativeSizeAxes = Axes.Both; d.Padding = new MarginPadding { Top = 10, Right = 5 }; }) }, } }, }, } } } }, }); if (ShowFooter) { AddRangeInternal(new Drawable[] { new GridContainer // used for max height implementation { RelativeSizeAxes = Axes.Both, RowDimensions = new[] { new Dimension(), new Dimension(GridSizeMode.Relative, 1f, maxSize: ModSelectOverlay.HEIGHT + Footer.HEIGHT), }, Content = new[] { null, new Drawable[] { FooterPanels = new Container { Anchor = Anchor.BottomLeft, Origin = Anchor.BottomLeft, RelativeSizeAxes = Axes.Both, Padding = new MarginPadding { Bottom = Footer.HEIGHT }, Children = new Drawable[] { BeatmapOptions = new BeatmapOptionsOverlay(), ModSelect = CreateModSelectOverlay() } } } } }, Footer = new Footer() }); } if (Footer != null) { foreach (var(button, overlay) in CreateFooterButtons()) { Footer.AddButton(button, overlay); } BeatmapOptions.AddButton(@"Manage", @"collections", FontAwesome.Solid.Book, colours.Green, () => manageCollectionsDialog?.Show()); BeatmapOptions.AddButton(@"Delete", @"all difficulties", FontAwesome.Solid.Trash, colours.Pink, () => delete(Beatmap.Value.BeatmapSetInfo)); BeatmapOptions.AddButton(@"Remove", @"from unplayed", FontAwesome.Regular.TimesCircle, colours.Purple, null); BeatmapOptions.AddButton(@"Clear", @"local scores", FontAwesome.Solid.Eraser, colours.Purple, () => clearScores(Beatmap.Value.BeatmapInfo)); } dialogOverlay = dialog; sampleChangeDifficulty = audio.Samples.Get(@"SongSelect/select-difficulty"); sampleChangeBeatmap = audio.Samples.Get(@"SongSelect/select-expand"); SampleConfirm = audio.Samples.Get(@"SongSelect/confirm-selection"); if (dialogOverlay != null) { Schedule(() => { // if we have no beatmaps but osu-stable is found, let's prompt the user to import. if (!beatmaps.GetAllUsableBeatmapSetsEnumerable(IncludedDetails.Minimal).Any() && beatmaps.StableInstallationAvailable) { dialogOverlay.Push(new ImportFromStablePopup(() => { Task.Run(beatmaps.ImportFromStableAsync) .ContinueWith(_ => { Task.Run(scores.ImportFromStableAsync); Task.Run(collections.ImportFromStableAsync); }, TaskContinuationOptions.OnlyOnRanToCompletion); Task.Run(skins.ImportFromStableAsync); })); } }); } }
private void load(BeatmapDatabase beatmaps, AudioManager audio, Framework.Game game, OsuGame osuGame, OsuColour colours) { const float carousel_width = 640; const float filter_height = 100; beatmapGroups = new List <BeatmapGroup>(); Children = new Drawable[] { new ParallaxContainer { Padding = new MarginPadding { Top = filter_height }, ParallaxAmount = 0.005f, RelativeSizeAxes = Axes.Both, Children = new[] { new WedgeBackground { RelativeSizeAxes = Axes.Both, Padding = new MarginPadding { Right = carousel_width * 0.76f }, }, } }, carousel = new CarouselContainer { RelativeSizeAxes = Axes.Y, Size = new Vector2(carousel_width, 1), Anchor = Anchor.CentreRight, Origin = Anchor.CentreRight, }, filter = new FilterControl { RelativeSizeAxes = Axes.X, Height = filter_height, FilterChanged = filterChanged, Exit = Exit, }, beatmapInfoWedge = new BeatmapInfoWedge { Alpha = 0, Size = wedged_container_size, RelativeSizeAxes = Axes.X, Margin = new MarginPadding { Top = 20, Right = 20, }, }, footer = new Footer { OnBack = Exit, OnStart = () => { if (player != null || Beatmap == null) { return; } (player = new PlayerLoader(new Player { BeatmapInfo = carousel.SelectedGroup.SelectedPanel.Beatmap, PreferredPlayMode = playMode.Value })).LoadAsync(Game, l => Push(player)); } } }; footer.AddButton(@"mods", colours.Yellow, null); footer.AddButton(@"random", colours.Green, carousel.SelectRandom); footer.AddButton(@"options", colours.Blue, null); if (osuGame != null) { playMode = osuGame.PlayMode; playMode.ValueChanged += playMode_ValueChanged; } if (database == null) { database = beatmaps; } database.BeatmapSetAdded += onBeatmapSetAdded; database.BeatmapSetRemoved += onBeatmapSetRemoved; trackManager = audio.Track; sampleChangeDifficulty = audio.Sample.Get(@"SongSelect/select-difficulty"); sampleChangeBeatmap = audio.Sample.Get(@"SongSelect/select-expand"); initialAddSetsTask = new CancellationTokenSource(); Task.Factory.StartNew(() => addBeatmapSets(game, initialAddSetsTask.Token), initialAddSetsTask.Token); }
private void load(AudioManager audio, DialogOverlay dialog, OsuColour colours, SkinManager skins, ScoreManager scores) { // initial value transfer is required for FilterControl (it uses our re-cached bindables in its async load for the initial filter). transferRulesetValue(); AddRangeInternal(new Drawable[] { new ResetScrollContainer(() => Carousel.ScrollToSelected()) { RelativeSizeAxes = Axes.Y, Width = 250, }, new VerticalMaskingContainer { Children = new Drawable[] { new GridContainer // used for max width implementation { RelativeSizeAxes = Axes.Both, ColumnDimensions = new[] { new Dimension(), new Dimension(GridSizeMode.Relative, 0.5f, maxSize: 850), }, Content = new[] { new Drawable[] { new ParallaxContainer { ParallaxAmount = 0.005f, RelativeSizeAxes = Axes.Both, Child = new WedgeBackground { RelativeSizeAxes = Axes.Both, Padding = new MarginPadding { Right = -150 }, }, }, new Container { RelativeSizeAxes = Axes.Both, Padding = new MarginPadding { Top = FilterControl.HEIGHT, Bottom = Footer.HEIGHT }, Child = Carousel = new BeatmapCarousel { Anchor = Anchor.CentreRight, Origin = Anchor.CentreRight, RelativeSizeAxes = Axes.Both, SelectionChanged = updateSelectedBeatmap, BeatmapSetsChanged = carouselBeatmapsLoaded, }, } }, } }, FilterControl = new FilterControl { RelativeSizeAxes = Axes.X, Height = FilterControl.HEIGHT, FilterChanged = ApplyFilterToCarousel, Background = { Width = 2 }, }, new GridContainer // used for max width implementation { RelativeSizeAxes = Axes.Both, ColumnDimensions = new[] { new Dimension(GridSizeMode.Relative, 0.5f, maxSize: 650), }, Content = new[] { new Drawable[] { new Container { Origin = Anchor.BottomLeft, Anchor = Anchor.BottomLeft, RelativeSizeAxes = Axes.Both, Children = new Drawable[] { beatmapInfoWedge = new BeatmapInfoWedge { Height = WEDGE_HEIGHT, RelativeSizeAxes = Axes.X, Margin = new MarginPadding { Top = left_area_padding, Right = left_area_padding, }, }, new Container { RelativeSizeAxes = Axes.Both, Padding = new MarginPadding { Bottom = Footer.HEIGHT, Top = WEDGE_HEIGHT + left_area_padding, Left = left_area_padding, Right = left_area_padding * 2, }, Child = BeatmapDetails = new BeatmapDetailArea { RelativeSizeAxes = Axes.Both, Padding = new MarginPadding { Top = 10, Right = 5 }, }, }, } }, }, } } } }, }); if (ShowFooter) { AddRangeInternal(new Drawable[] { new GridContainer // used for max height implementation { RelativeSizeAxes = Axes.Both, RowDimensions = new[] { new Dimension(), new Dimension(GridSizeMode.Relative, 1f, maxSize: ModSelectOverlay.HEIGHT + Footer.HEIGHT), }, Content = new[] { null, new Drawable[] { FooterPanels = new Container { Anchor = Anchor.BottomLeft, Origin = Anchor.BottomLeft, RelativeSizeAxes = Axes.Both, Padding = new MarginPadding { Bottom = Footer.HEIGHT }, Children = new Drawable[] { BeatmapOptions = new BeatmapOptionsOverlay(), ModSelect = new ModSelectOverlay { Origin = Anchor.BottomCentre, Anchor = Anchor.BottomCentre, } } } } } }, Footer = new Footer() }); } BeatmapDetails.Leaderboard.ScoreSelected += score => this.Push(new SoloResults(score)); if (Footer != null) { Footer.AddButton(new FooterButtonMods { Current = Mods }, ModSelect); Footer.AddButton(new FooterButtonRandom { Action = triggerRandom }); Footer.AddButton(new FooterButtonOptions(), BeatmapOptions); BeatmapOptions.AddButton(@"Remove", @"from unplayed", FontAwesome.Regular.TimesCircle, colours.Purple, null, Key.Number1); BeatmapOptions.AddButton(@"Clear", @"local scores", FontAwesome.Solid.Eraser, colours.Purple, () => clearScores(Beatmap.Value.BeatmapInfo), Key.Number2); BeatmapOptions.AddButton(@"Delete", @"all difficulties", FontAwesome.Solid.Trash, colours.Pink, () => delete(Beatmap.Value.BeatmapSetInfo), Key.Number3); } dialogOverlay = dialog; sampleChangeDifficulty = audio.Samples.Get(@"SongSelect/select-difficulty"); sampleChangeBeatmap = audio.Samples.Get(@"SongSelect/select-expand"); SampleConfirm = audio.Samples.Get(@"SongSelect/confirm-selection"); if (dialogOverlay != null) { Schedule(() => { // if we have no beatmaps but osu-stable is found, let's prompt the user to import. if (!beatmaps.GetAllUsableBeatmapSetsEnumerable().Any() && beatmaps.StableInstallationAvailable) { dialogOverlay.Push(new ImportFromStablePopup(() => { Task.Run(beatmaps.ImportFromStableAsync).ContinueWith(_ => scores.ImportFromStableAsync(), TaskContinuationOptions.OnlyOnRanToCompletion); Task.Run(skins.ImportFromStableAsync); })); } }); } }
private void load(BeatmapDatabase beatmaps, AudioManager audio, DialogOverlay dialog, Framework.Game game, OsuGame osu, OsuColour colours) { const float carousel_width = 640; const float filter_height = 100; beatmapGroups = new List <BeatmapGroup>(); Children = new Drawable[] { new ParallaxContainer { Padding = new MarginPadding { Top = filter_height }, ParallaxAmount = 0.005f, RelativeSizeAxes = Axes.Both, Children = new[] { new WedgeBackground { RelativeSizeAxes = Axes.Both, Padding = new MarginPadding { Right = carousel_width * 0.76f }, }, } }, carousel = new CarouselContainer { RelativeSizeAxes = Axes.Y, Size = new Vector2(carousel_width, 1), Anchor = Anchor.CentreRight, Origin = Anchor.CentreRight, }, filter = new FilterControl { RelativeSizeAxes = Axes.X, Height = filter_height, FilterChanged = () => filterChanged(), Exit = Exit, }, beatmapInfoWedge = new BeatmapInfoWedge { Alpha = 0, Size = wedged_container_size, RelativeSizeAxes = Axes.X, Margin = new MarginPadding { Top = 20, Right = 20, }, }, beatmapOptions = new BeatmapOptionsOverlay { OnRemoveFromUnplayed = null, OnClearLocalScores = null, OnEdit = null, OnDelete = promptDelete, Margin = new MarginPadding { Bottom = 50, }, }, modSelect = new ModSelectOverlay { RelativeSizeAxes = Axes.X, Origin = Anchor.BottomCentre, Anchor = Anchor.BottomCentre, Margin = new MarginPadding { Bottom = 50, }, }, footer = new Footer { OnBack = Exit, OnStart = () => { if (player != null || Beatmap == null) { return; } Beatmap.PreferredPlayMode = playMode.Value; (player = new PlayerLoader(new Player { Beatmap = Beatmap, //eagerly set this so it's present before push. })).LoadAsync(Game, l => Push(player)); } }, }; footer.AddButton(@"mods", colours.Yellow, modSelect.ToggleVisibility); footer.AddButton(@"random", colours.Green, carousel.SelectRandom); footer.AddButton(@"options", colours.Blue, beatmapOptions.ToggleVisibility); if (osu != null) { playMode.BindTo(osu.PlayMode); } playMode.ValueChanged += playMode_ValueChanged; if (database == null) { database = beatmaps; } database.BeatmapSetAdded += onBeatmapSetAdded; database.BeatmapSetRemoved += onBeatmapSetRemoved; trackManager = audio.Track; dialogOverlay = dialog; sampleChangeDifficulty = audio.Sample.Get(@"SongSelect/select-difficulty"); sampleChangeBeatmap = audio.Sample.Get(@"SongSelect/select-expand"); initialAddSetsTask = new CancellationTokenSource(); Task.Factory.StartNew(() => addBeatmapSets(game, initialAddSetsTask.Token), initialAddSetsTask.Token); }
private void load(AudioManager audio, IDialogOverlay dialog, OsuColour colours, ManageCollectionsDialog manageCollectionsDialog, DifficultyRecommender recommender) { // initial value transfer is required for FilterControl (it uses our re-cached bindables in its async load for the initial filter). transferRulesetValue(); LoadComponentAsync(Carousel = new BeatmapCarousel { AllowSelection = false, // delay any selection until our bindables are ready to make a good choice. Anchor = Anchor.CentreRight, Origin = Anchor.CentreRight, RelativeSizeAxes = Axes.Both, BleedTop = FilterControl.HEIGHT, BleedBottom = Footer.HEIGHT, SelectionChanged = updateSelectedBeatmap, BeatmapSetsChanged = carouselBeatmapsLoaded, GetRecommendedBeatmap = s => recommender?.GetRecommendedBeatmap(s), }, c => carouselContainer.Child = c); AddRangeInternal(new Drawable[] { new ResetScrollContainer(() => Carousel.ScrollToSelected()) { RelativeSizeAxes = Axes.Y, Width = 250, }, new VerticalMaskingContainer { Children = new Drawable[] { new GridContainer // used for max width implementation { RelativeSizeAxes = Axes.Both, ColumnDimensions = new[] { new Dimension(), new Dimension(GridSizeMode.Relative, 0.5f, maxSize: 850), }, Content = new[] { new Drawable[] { new ParallaxContainer { ParallaxAmount = 0.005f, RelativeSizeAxes = Axes.Both, Child = new WedgeBackground { RelativeSizeAxes = Axes.Both, Padding = new MarginPadding { Right = -150 }, }, }, carouselContainer = new Container { RelativeSizeAxes = Axes.Both, Padding = new MarginPadding { Top = FilterControl.HEIGHT, Bottom = Footer.HEIGHT }, Child = new LoadingSpinner(true) { State = { Value = Visibility.Visible } } } }, } }, FilterControl = new FilterControl { RelativeSizeAxes = Axes.X, Height = FilterControl.HEIGHT, FilterChanged = ApplyFilterToCarousel, }, new GridContainer // used for max width implementation { RelativeSizeAxes = Axes.Both, ColumnDimensions = new[] { new Dimension(GridSizeMode.Relative, 0.5f, maxSize: 650), }, Content = new[] { new Drawable[] { LeftArea = new Container { Origin = Anchor.BottomLeft, Anchor = Anchor.BottomLeft, RelativeSizeAxes = Axes.Both, Padding = new MarginPadding { Top = left_area_padding }, Children = new Drawable[] { beatmapInfoWedge = new BeatmapInfoWedge { Height = WEDGE_HEIGHT, RelativeSizeAxes = Axes.X, Margin = new MarginPadding { Right = left_area_padding, Left = -BeatmapInfoWedge.BORDER_THICKNESS, // Hide the left border }, }, new Container { RelativeSizeAxes = Axes.Both, Padding = new MarginPadding { Bottom = Footer.HEIGHT, Top = WEDGE_HEIGHT, Left = left_area_padding, Right = left_area_padding * 2, }, Child = BeatmapDetails = CreateBeatmapDetailArea().With(d => { d.RelativeSizeAxes = Axes.Both; d.Padding = new MarginPadding { Top = 10, Right = 5 }; }) }, } }, }, } } } }, new SkinnableTargetContainer(SkinnableTarget.SongSelect) { RelativeSizeAxes = Axes.Both, }, }); if (ShowFooter) { AddRangeInternal(new Drawable[] { FooterPanels = new Container { Anchor = Anchor.BottomLeft, Origin = Anchor.BottomLeft, RelativeSizeAxes = Axes.Both, Padding = new MarginPadding { Bottom = Footer.HEIGHT }, Children = new Drawable[] { BeatmapOptions = new BeatmapOptionsOverlay(), } }, Footer = new Footer(), }); } // preload the mod select overlay for later use in `LoadComplete()`. // therein it will be registered at the `OsuGame` level to properly function as a blocking overlay. LoadComponent(ModSelect = CreateModSelectOverlay()); if (Footer != null) { foreach (var(button, overlay) in CreateFooterButtons()) { Footer.AddButton(button, overlay); } BeatmapOptions.AddButton(@"Manage", @"collections", FontAwesome.Solid.Book, colours.Green, () => manageCollectionsDialog?.Show()); BeatmapOptions.AddButton(@"Delete", @"all difficulties", FontAwesome.Solid.Trash, colours.Pink, () => delete(Beatmap.Value.BeatmapSetInfo)); BeatmapOptions.AddButton(@"Remove", @"from unplayed", FontAwesome.Regular.TimesCircle, colours.Purple, null); BeatmapOptions.AddButton(@"Clear", @"local scores", FontAwesome.Solid.Eraser, colours.Purple, () => clearScores(Beatmap.Value.BeatmapInfo)); } dialogOverlay = dialog; sampleChangeDifficulty = audio.Samples.Get(@"SongSelect/select-difficulty"); sampleChangeBeatmap = audio.Samples.Get(@"SongSelect/select-expand"); SampleConfirm = audio.Samples.Get(@"SongSelect/confirm-selection"); if (dialogOverlay != null) { Schedule(() => { // if we have no beatmaps, let's prompt the user to import from over a stable install if he has one. if (beatmaps.QueryBeatmapSet(s => !s.Protected && !s.DeletePending) == null && DisplayStableImportPrompt) { dialogOverlay.Push(new ImportFromStablePopup(() => { Task.Run(() => legacyImportManager.ImportFromStableAsync(StableContent.All)); })); } }); } }