Exemple #1
0
        private bool handleKeyUp(InputState state, Key key)
        {
            KeyUpEventArgs args = new KeyUpEventArgs {
                Key = key
            };

            if (FocusedDrawable?.TriggerKeyUp(state, args) ?? false)
            {
                return(true);
            }

            return(keyboardInputQueue.Any(target => target.TriggerKeyUp(state, args)));
        }
Exemple #2
0
        /// <summary>
        /// Triggers key up events on drawables in <paramref cref="drawables"/> until it is handled.
        /// </summary>
        /// <param name="drawables">The drawables in the queue.</param>
        /// <param name="state">The input state.</param>
        /// <param name="args">The args.</param>
        /// <returns>Whether the key up event was handled.</returns>
        protected virtual bool PropagateKeyUp(IEnumerable <Drawable> drawables, InputState state, KeyUpEventArgs args)
        {
            var handledBy = drawables.FirstOrDefault(target => target.TriggerOnKeyUp(state, args));

            if (handledBy != null)
            {
                Logger.Log($"KeyUp ({args.Key}) handled by {handledBy}.", LoggingTarget.Runtime, LogLevel.Debug);
            }

            return(handledBy != null);
        }
 protected override bool OnKeyUp(InputState state, KeyUpEventArgs args) => acceptState(state);