Exemple #1
0
        /** Return the previous dot for this Notehead, or null if this is the first one.
         * Don't set the anchor to the previous dot, because the anchor should
         * always be the Notehead.
         */
        private AugmentationDot getPreviousDot()
        {
            if (_gotPreviousDot)
            {
                return(_previousDot);
            }

            // Search for the previous AugmentationDot before a Notehead
            _previousDot = null;
            for (int i = getIndex() - 1; i >= 0; --i)
            {
                MusicSymbol symbol = getParentTimeSlice().getMusicSymbol(i);
                if (symbol is Notehead)
                {
                    break;
                }
                if (symbol is AugmentationDot)
                {
                    _previousDot = (AugmentationDot)symbol;
                    break;
                }
            }

            _gotPreviousDot = true;
            return(_previousDot);
        }
Exemple #2
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        /** This is a utility function to return the screen X position of
         * a left-positioned symbol (as defined by isLeftPositioned()).
         * This finds the hotspot of the next symbol in the time slice
         * which isLeftPositioned() (or the hotspot of the time slice itself
         * if there are no more) and subtracts from its X value
         * the (measure width - 10) / (the measure symbol count - 1).
         */
        protected int findLeftPositionedX()
        {
            FinalPoint nextHotspot = null;

            for (int i = getIndex() + 1; i < getParentTimeSlice().getMusicSymbolCount(); ++i)
            {
                MusicSymbol nextSymbol = getParentTimeSlice().getMusicSymbol(i);
                if (nextSymbol.isLeftPositionedSymbol())
                {
                    nextHotspot = nextSymbol.getScreenHotspot();
                    break;
                }
            }
            if (nextHotspot == null)
            {
                // No next left positioned symbol, so use the time slice
                nextHotspot = getParentTimeSlice().getScreenHotspot();
            }

            MeasureStartTimeSlice measure = getParentTimeSlice().getParentMeasureStart();

            // Note that we know measure.getSymbolCount() is at least one
            return(nextHotspot.x -
                   (measure.getWidth() - 10) / (measure.getSymbolCount() - 1));
        }
Exemple #3
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        /** Return the number of noteheads which have been found for this
         * stem.
         * Even though this is private, we always use getNoteheadCount() instead of
         * looking at _noteheads directly, because this allows us to
         * delay computing it as long as possible.
         */
        private int getNoteheadCount()
        {
            if (_noteheads == null)
            {
                // Set _noteheads to all noteheads belonging to this stem
                _noteheads = new List <Notehead>();

                for (int i = getIndex() + 1; i < getParentTimeSlice().getMusicSymbolCount(); ++i)
                {
                    MusicSymbol musicSymbol = getParentTimeSlice().getMusicSymbol(i);
                    if (musicSymbol is Stem)
                    {
                        // We have started a new Stem
                        break;
                    }

                    if (musicSymbol is Notehead)
                    {
                        _noteheads.Add((Notehead)musicSymbol);
                    }
                }
            }

            return(_noteheads.Count);
        }
Exemple #4
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        /** Return the previous instance of the given class type looking
         * backwards from this MusicSymbol at all previous MusicSymbols
         * in the same staff.
         * For example, previousInstanceOfInStaff(Notehead.class) gets the
         * previous Notehead in the staff.
         *
         * @param desiredClass  Class object for the MusicSymbol being sought
         * @return the previous MusicSymbol of the desired class in the
         *          same staff, or null if not found.
         */
        public MusicSymbol previousInstanceOfInStaff(Type desiredClass)
        {
            MusicSymbol previous = previousInstanceOfInScore(desiredClass);

            // Check if this is the same staff
            if (getParentTimeSlice().getParentMeasureStart().getParentStaff() ==
                previous.getParentTimeSlice().getParentMeasureStart().getParentStaff())
            {
                return(previous);
            }

            // There was none in the same staff.
            return(null);
        }
Exemple #5
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        /** This is a utility method which returns a list of nodes in this ID group for
         * objects of the same type.  If there is no numberOfNodes tag
         * (which defines the first node in the multi-node symbol), this returns
         * a new empty Vector. If there is a numberOfNodes tag, this creates a new Vector
         * and adds the given number of nodes of the same type and with the
         * same ID tag, including this first node, and stops searching after that
         * number have been found.  If this reaches the end of the Score before
         * the required number have been found, this also stops, and the returned
         * Vector will not be complete. If a subsequent node of
         * the same type and ID, which also has a numberOfNodes tag, is encountered
         * before the number of nodes are found, this does not add it and stops searching.
         */
        protected IList <MusicSymbol> findMultiNodes()
        {
            var result = new List <MusicSymbol>();

            if (_tags.numberOfNodes() == null)
            {
                // This is not a starting node.
                return(result);
            }
            if (_tags.id() == null)
            {
                // This shouldn't really happen, so just return null.
                return(result);
            }

            int numberOfNodes = _tags.numberOfNodes().Value;
            int id            = _tags.id().Value;

            // Add this as the first one.
            result.Add(this);

            // Note that nextInstanceOfInScore(getClass()) only returns the same type
            for (MusicSymbol node = nextInstanceOfInScore(GetType());
                 node != null && result.Count < numberOfNodes;
                 node = node.nextInstanceOfInScore(GetType()))
            {
                if (!node.getTags().id().HasValue || node.getTags().id().Value != id)
                {
                    continue;
                }

                if (node.getTags().numberOfNodes() != null)
                {
                    // Unexpectedly starting a new multi-node symbol.  Just
                    //   return what we have so far.
                    return(result);
                }

                result.Add(node);
            }

            return(result);
        }
Exemple #6
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        /** Return the anchor as the previous Notehead.
         * Even though this is private, we always use getAnchor() instead of
         * looking at _anchor directly, because this allows us to
         * delay computing it as long as possible.
         */
        private Anchored getAnchor()
        {
            if (_anchor != null)
            {
                return(_anchor);
            }

            MusicSymbol previousNotehead = previousInstanceOf(typeof(Notehead));

            if (previousNotehead == null)
            {
                // DEBUG: maybe this should be an error
                _anchor = findDefaultAnchor();
            }
            else
            {
                _anchor = previousNotehead;
            }
            return(_anchor);
        }
Exemple #7
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        /** Return the anchor as the previous Notehead or Rest.
         * Even though this is private, we always use getAnchor() instead of
         * looking at _anchor directly, because this allows us to
         * delay computing it as long as possible.
         */
        private Anchored getAnchor()
        {
            if (_anchor != null)
            {
                return(_anchor);
            }

            MusicSymbol previousNotehead = previousInstanceOf(typeof(Notehead));
            MusicSymbol previousRest     = previousInstanceOf(typeof(Rest));

            if (previousNotehead == null && previousRest == null)
            {
                // DEBUG: maybe this should be an error
                _anchor = findDefaultAnchor();
            }
            else if (previousRest == null)
            {
                // There is only a notehead
                _anchor = previousNotehead;
            }
            else if (previousNotehead == null)
            {
                // There is only a rest
                _anchor = previousRest;
            }
            else
            {
                // Use the most recent notehead or rest
                if (previousNotehead.getIndex() > previousRest.getIndex())
                {
                    _anchor = previousNotehead;
                }
                else
                {
                    _anchor = previousRest;
                }
            }

            return(_anchor);
        }
Exemple #8
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        /** This reads chunks from parentInput's input stream until the next
         * NIFF time slice or no more bytesRemaining in the input,
         * adding the chunks to the timeSlice's music symbol list.  If a music
         * symbol is not recognized, this skips it.
         * This stops at either a measure start or an event time slice.
         *
         * @param parentInput    the parent RIFF object being used to read the input stream
         * @param timeSlice  the TimeSlice to which MusicSymbol objects are added.
         * @see MusicSymbol
         */
        static public void addMusicSymbols(Riff parentInput, TimeSlice timeSlice)
        {
            while (parentInput.getBytesRemaining() > 0)
            {
                if (parentInput.peekFOURCC().Equals(RIFF_ID))
                {
                    // encoutered the next time slice, so quit
                    // Note that this stops at either a measure start or an event time slice.
                    return;
                }

                MusicSymbol musicSymbol = maybeNewAnyMusicSymbol(parentInput);
                if (musicSymbol != null)
                {
                    timeSlice.addMusicSymbol(musicSymbol);
                }
                else
                {
                    // Did not recognize the music symbol, so skip
                    parentInput.skipChunk();
                }
            }
        }
Exemple #9
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 /** Add the given mysicSymbol to the MusicSymbol list.
  * This does not call invalidate(), but you may need to before displaying.
  *
  * @param mysicSymbol  the MusicSymbol to add.  It is an error if
  *        this is already the child of an object.
  * @throws HeirarchyException if the mysicSymbol has already
  *      been added as a child to another object.
  * @see #invalidate
  */
 public void addMusicSymbol(MusicSymbol mysicSymbol)
 {
     addChild(mysicSymbol);
 }
Exemple #10
0
 /** Add the given mysicSymbol to the MusicSymbol list.
  * This does not call invalidate(), but you may need to before displaying.
  *
  * @param mysicSymbol  the MusicSymbol to add.  It is an error if
  *        this is already the child of an object.
  * @throws HeirarchyException if the mysicSymbol has already
  *      been added as a child to another object.
  * @see #invalidate
  */
 public void addMusicSymbol(MusicSymbol mysicSymbol)
 {
     addChild(mysicSymbol);
 }