Exemple #1
0
 public void draw(org.mini2Dx.core.Graphics g, int cacheID, int offset, int length)
 {
     for (var i = offset; i < _caches[cacheID].operations.Count && i < offset + length; i++)
     {
         draw(g, _caches[cacheID].texture, _caches[cacheID].operations[i]);
     }
 }
        public void draw(org.mini2Dx.core.Graphics g, string str, float x, float y, float targetWidth, int horizontalAlignment, bool wrap)
        {
            var graphics = (MonoGameGraphics)g;

            draw(graphics._spriteBatch, str, targetWidth, horizontalAlignment, wrap,
                 new Vector2(x, y) + graphics._translation - graphics._rotationCenter, graphics._scale,
                 new Microsoft.Xna.Framework.Color {
                R = (byte)(graphics._tint.R / 255.0f * _color.R),
                G = (byte)(graphics._tint.G / 255.0f * _color.G),
                B = (byte)(graphics._tint.B / 255.0f * _color.B),
                A = (byte)(graphics._tint.A / 255.0f * _color.A)
            });
        }
 public void draw(org.mini2Dx.core.Graphics g, string str, float x, float y, float targetWidth)
 {
     draw(g, str, x, y, targetWidth, Align.LEFT, true);
 }
 public void draw(org.mini2Dx.core.Graphics g, string str, float x, float y)
 {
     _sharedFontGlyphLayout.setText(str);
     draw(g, str, x, y, _sharedFontGlyphLayout.getWidth());
     _sharedFontGlyphLayout.reset();
 }
Exemple #5
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 private static void draw(org.mini2Dx.core.Graphics g, MonoGameTexture texture, SpriteCacheDrawingOperation op)
 {
     ((MonoGameGraphics)g).drawTexture(texture, op.dstX, op.dstY, op.srcX, op.srcY, op.srcWidth, op.srcHeight, op.scaleX, op.scaleY, op.originX, op.originY, op.rotation, op.flipX, op.flipY, op.color);
 }
Exemple #6
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 public void draw(org.mini2Dx.core.Graphics g, int cacheID)
 {
     draw(g, cacheID, 0, _caches[cacheID].operations.Count);
 }
Exemple #7
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 public void draw(org.mini2Dx.core.Graphics g)
 {
     endSpriteBatch();
     g.drawTexture(_gameFontCache, _position.X, _position.Y);
     beginSpriteBatch();
 }