/// <summary> /// Render /// </summary> /// <param name="spriteBatch">sb</param> public void render(SpriteBatch spriteBatch) { _FPS[_curFPS] = (int)(1f / FlxG.elapsed); if (++_curFPS >= _FPS.Length) { _curFPS = 0; } _fpsUpdate = !_fpsUpdate; if (_fpsUpdate) { int fps = 0; for (int i = 0; i < _FPS.Length; i++) { fps += _FPS[i]; } _consoleFPS.text = ((int)Math.Floor((double)(fps / _FPS.Length))).ToString() + " fps"; } spriteBatch.Draw(FlxG.XnaSheet, _consoleRect, _srcRect, _consoleColor); spriteBatch.Draw(FlxG.XnaSheet, _titleSafeRect, _srcRect, notTitleSafeColor); _consoleText.render(spriteBatch); _consoleFPS.render(spriteBatch); _consoleCommand.render(spriteBatch); vcr.render(spriteBatch); if (canTypeCheat) { _consoleCheatActivated.render(spriteBatch); } }
public override void render(SpriteBatch spriteBatch) { openSprite.render(spriteBatch); pauseSprite.render(spriteBatch); playSprite.render(spriteBatch); recordSprite.render(spriteBatch); restartSprite.render(spriteBatch); stopSprite.render(spriteBatch); infoText.render(spriteBatch); base.render(spriteBatch); }
override public void render(SpriteBatch spriteBatch) { if (visible) { if (_border) { outline.render(spriteBatch); } emptyBar.render(spriteBatch); filledBar.render(spriteBatch); _text.render(spriteBatch); } }
/// <summary> /// Render all the elements. /// </summary> /// <param name="spriteBatch"></param> public void render(SpriteBatch spriteBatch) { spriteBatch.Draw(FlxG.XnaSheet, _consoleRect, _srcRect, _consoleColor); hudGroup.render(spriteBatch); p1HudText.render(spriteBatch); p2HudText.render(spriteBatch); p3HudText.render(spriteBatch); p4HudText.render(spriteBatch); keyboardButton.render(spriteBatch); ouyaButton.render(spriteBatch); xboxButton.render(spriteBatch); keyboardDirection.render(spriteBatch); ouyaDirection.render(spriteBatch); xboxDirection.render(spriteBatch); }
/// <summary> /// Render /// </summary> /// <param name="spriteBatch"></param> override public void render(SpriteBatch spriteBatch) { base.render(spriteBatch); if ((_off != null) && _off.exists && _off.visible) { _off.render(spriteBatch); } if ((_on != null) && _on.exists && _on.visible) { _on.render(spriteBatch); } if (_offT != null) { if ((_offT != null) && _offT.exists && _offT.visible) { _offT.render(spriteBatch); } if ((_onT != null) && _onT.exists && _onT.visible) { _onT.render(spriteBatch); } } }
private void renderWithOffset(SpriteBatch spriteBatch, FlxSprite obj, float localX, float localY, float localScale) { float oldX = obj.x; float oldY = obj.y; float oldScale = obj.scale; float oldScrollX = obj.scrollFactor.X; float oldScrollY = obj.scrollFactor.Y; obj.setScrollFactors(0, 0); obj.x = localX; obj.y = localY; obj.scale = localScale; obj.render(spriteBatch); obj.setScrollFactors(oldScrollX, oldScrollY); obj.x = oldX; obj.y = oldY; obj.scale = oldScale; }