public static void LoadContent(GraphicsDevice gd) { _content = Game.Content; _spriteBatch = new SpriteBatch(gd); _font = _content.Load <SpriteFont>("flixel/deffont"); _xnatiles = _content.Load <Texture2D>("flixel/xna_tiles"); _scale = ((float)_game.targetWidth / (float)width); FlxG.quake = new FlxQuake((int)_scale); FlxG.flash = new FlxFlash(); FlxG.fade = new FlxFade(); }
/// <summary> /// Load Content /// </summary> /// <param name="gd"> Graphics device. </param> public static void LoadContent(GraphicsDevice gd) { _content = Game.Content; _spriteBatch = new SpriteBatch(gd); _font = _content.Load <SpriteFont>("flixel/deffont"); _xnatiles = _content.Load <Texture2D>("flixel/xna_tiles"); _scale = ((float)_game.targetWidth / (float)width); FlxG.quake = new FlxQuake((int)_scale); FlxG.flash = new FlxFlash(); FlxG.fade = new FlxFade(); FlxG.transition = new FlxTransition(); FlxG.transition.createSprites(null, Color.DarkViolet, 16, 12, 30, 30, 0, 20, 0.03f); FlxG.cameras = new List <FlxCamera>(); lastControlTypeUsed = CONTROL_TYPE_KEYBOARD; }
public static void LoadContent(GraphicsDevice gd) { _content = Game.Content; _spriteBatch = new SpriteBatch(gd); _font = _content.Load<SpriteFont>("flixel/deffont"); _xnatiles = _content.Load<Texture2D>("flixel/xna_tiles"); _scale = ((float)_game.targetWidth / (float)width); FlxG.quake = new FlxQuake((int)_scale); FlxG.flash = new FlxFlash(); FlxG.fade = new FlxFade(); }