Exemple #1
0
        /// <summary>
        /// Builds polygon mesh from the provided contours.
        /// </summary>
        /// <remarks>
        /// <para>
        /// The values of the CellSize-based parameters will be converted to world units.
        /// </para>
        /// </remarks>
        /// <param name="context">The context to use for the operation.</param>
        /// <param name="contours">The contours to use to build the mesh.</param>
        /// <param name="maxVertsPerPoly">
        /// The maximum allowed vertices for a polygon.
        /// [Limits: 3 &lt;= value &lt;= <see cref="NMGen.MaxAllowedVertsPerPoly"/>]
        /// </param>
        /// <param name="walkableHeight">
        /// The walkable height used to build the contour data.
        /// [Limit: >= <see cref="NMGen.MinWalkableHeight"/>] [Units: YCellSize]
        /// </param>
        /// <param name="walkableRadius">
        /// The radius used to erode the walkable area covered by the contours.
        /// [Limit: >= 0] [Units: XZCellSize]
        /// </param>
        /// <param name="walkableStep">
        /// The walkable step used to build
        /// the contour data. [Limit: >= 0] [Units: YCellSize]</param>
        /// <returns>The generated polygon mesh, or null if there were errors.</returns>
        public static PolyMesh Build(BuildContext context, ContourSet contours
                                     , int maxVertsPerPoly, int walkableHeight, int walkableRadius, int walkableStep)
        {
            if (context == null || contours == null)
            {
                return(null);
            }

            PolyMesh result = new PolyMesh(AllocType.External);

            if (!PolyMeshEx.rcpmBuildFromContourSet(context.root
                                                    , contours.root
                                                    , maxVertsPerPoly
                                                    , ref result.root
                                                    , ref result.mMaxVerts))
            {
                return(null);
            }

            result.mWalkableHeight = walkableHeight * contours.YCellSize;
            result.mWalkableRadius = walkableRadius * contours.XZCellSize;
            result.mWalkableStep   = walkableStep * contours.YCellSize;

            return(result);
        }
        /// <summary>
        /// Constructor
        /// </summary>
        /// <remarks>
        /// <para>
        /// A 'no result' object will be created if the <paramref name="polyMesh"/> parameter 
        /// is null or has a polygon count of zero.
        /// </para>
        /// </remarks>
        /// <param name="tx">The x-index of the tile within the tile grid. (tx, tz)</param>
        /// <param name="tz">The z-index of the tile within the tile grid. (tx, tz)</param>
        /// <param name="polyMesh">The polymesh.</param>
        /// <param name="detailMesh">The detail mesh.</param>
        /// <param name="heightfield">The heightfield.</param>
        /// <param name="compactField">The compact field.</param>
        /// <param name="contours">The contour set.</param>
        public NMGenAssets(int tx, int tz
            , PolyMesh polyMesh
            , PolyMeshDetail detailMesh
            , Heightfield heightfield
            , CompactHeightfield compactField
            , ContourSet contours)
        {
            mTileX = tx;
            mTileZ = tz;

            if (polyMesh == null || polyMesh.PolyCount == 0)
            {
                mPolyMesh = null;
                mDetailMesh = null;
                mHeightfield = null;
                mCompactField = null;
                mContours = null;
            }
            else
            {
                mPolyMesh = polyMesh;
                mDetailMesh = detailMesh;  // OK to be null.
                mHeightfield = heightfield;
                mCompactField = compactField;
                mContours = contours;
            }
        }
 /// <summary>
 /// Sets the context as having produced no result.
 /// </summary>
 public void SetAsNoResult()
 {
     mHeightfield = null;
     mCompactField = null;
     mContours = null;
     mPolyMesh = null;
     mDetailMesh = null;
     mNoResult = true;
 }
Exemple #4
0
        /// <summary>
        /// Builds polygon mesh from the provided contours.
        /// </summary>
        /// <remarks>
        /// <para>
        /// The values of the CellSize-based parameters will be converted to world units.
        /// </para>
        /// </remarks>
        /// <param name="context">The context to use for the operation.</param>
        /// <param name="contours">The contours to use to build the mesh.</param>
        /// <param name="maxVertsPerPoly">
        /// The maximum allowed vertices for a polygon. 
        /// [Limits: 3 &lt;= value &lt;= <see cref="NMGen.MaxAllowedVertsPerPoly"/>]
        /// </param>
        /// <param name="walkableHeight">
        /// The walkable height used to build the contour data. 
        /// [Limit: >= <see cref="NMGen.MinWalkableHeight"/>] [Units: YCellSize]
        /// </param>
        /// <param name="walkableRadius">
        /// The radius used to erode the walkable area covered by the contours. 
        /// [Limit: >= 0] [Units: XZCellSize]
        /// </param>
        /// <param name="walkableStep">
        /// The walkable step used to build
        /// the contour data. [Limit: >= 0] [Units: YCellSize]</param>
        /// <returns>The generated polygon mesh, or null if there were errors.</returns>
        public static PolyMesh Build(BuildContext context, ContourSet contours
            , int maxVertsPerPoly, int walkableHeight, int walkableRadius, int walkableStep)
        {
            if (context == null || contours == null)
                return null;

            PolyMesh result = new PolyMesh(AllocType.External);

            if (!PolyMeshEx.rcpmBuildFromContourSet(context.root
                , contours.root
                , maxVertsPerPoly
                , ref result.root
                , ref result.mMaxVerts))
            {
                return null;
            }

            result.mWalkableHeight = walkableHeight * contours.YCellSize;
            result.mWalkableRadius = walkableRadius * contours.XZCellSize;
            result.mWalkableStep = walkableStep * contours.YCellSize;
            
            return result;
        }