// public void LoadAudioBundle(string path) // { // if (m_Cache == null) // { // m_Cache = gameObject.AddComponent<AudioCache>(); // } // // m_Cache.LoadBundle(path); // } // // public void LoadAdditionalBundle(AssetBundle bundle) // { // if (m_Cache == null) // { // m_Cache = gameObject.AddComponent<AudioCache>(); // } // // m_Cache.LoadAdditionalBundle(bundle); // } // // public void UnloadAdditionalBundles() // { // if (m_Cache != null) // { // m_Cache.UnloadAdditionalBundles(); // } // } protected override void Awake() { base.Awake(); m_Preferences = AudioPreferences.Instance; // So audio time starts from zero m_CustomTimePausedDuration = DateTime.Now.Ticks; AudioData.ReconstructTreeChildren(); m_Leafs = AudioData.TreeData.GetLeafDictionary(); m_ClipsLastPlayedTimes = new Dictionary <int, float>(1000); m_CurrentPlayingCategoryCounts = new Dictionary <int, int>(100); m_audioMixerSnapShots = new Dictionary <string, AudioMixerSnapshot>(); PrepareLeafPrefixes(); m_MainMixer = m_AudioData.TreeData.DefaultBus.audioMixer; }
public static AudioManagerData LoadInstanceData() { AudioPreferences p = AudioPreferences.Instance; #if UNITY_2018_3_OR_NEWER var go = PrefabUtility.LoadPrefabContents(p.AudioManagerDataPrefabPath); AudioManagerData data = go.GetComponent <AudioManagerData>(); #else AudioManagerData data = AssetDatabase.LoadAssetAtPath <AudioManagerData>(p.AudioManagerDataPath); #endif if (data == null) { return(null); } data.ReconstructTreeChildren(); return(data); }