Exemple #1
0
        static void reset()
        {
            BundleResource.Reset();
            BundleComponent.Reset();
            BundleScene.Reset();
            BundleGameObject.Reset();
            BundleComponent.RegisterStandardComponents();

            MeshExporter.Reset();
            MaterialExporter.Reset();
        }
Exemple #2
0
        public static string ExportGeometry(ref SceneData sceneData, ref SceneMeshRenderer smr,
                                            ref SceneMesh mesh, string spaces)
        {
            string osgData = spaces + "useDisplayList TRUE\n"
                             + spaces + "useVertexBufferObjects FALSE\n";

            if (smr != null)
            {
                osgData += MaterialExporter.ExportStateSet(ref sceneData, ref smr, spaces);
            }
            osgData += ExportGeometryData(ref sceneData, ref mesh, spaces);
            return(osgData);
        }