public void method_0(object object_0) { GC.KeepAlive(this.class159_0.delegate4_0); IntPtr intPtr = this.intptr_0; while (Class162.waveOutClose(intPtr) != Enum18.const_0) { Thread.Sleep(1000); } }
public void method_7() { if (this.intptr_0 != IntPtr.Zero) { this.StopPlaying(); Class162.waveOutClose(this.intptr_0); this.intptr_0 = IntPtr.Zero; } if (this.class158_0 != null) { for (int i = 0; i < 5; i++) { this.class158_0[i].Dispose(); } this.class158_0 = null; } }