public void Add(GameobjectTemplate _cr) { GOTemplateMap.Add(_cr.entry, _cr); }
public GameobjectTemplate GetGOTemplate(UInt32 _entry) { GameobjectTemplate _cr = new GameobjectTemplate(); foreach (KeyValuePair<UInt32, GameobjectTemplate> o in GOTemplateMap) { if (o.Value.entry == _entry) { return o.Value; } } return _cr; }