/// <summary> /// Writes a new viewport to the table section. /// </summary> /// <param name="vp">viewport.</param> private void WriteVPort(VPort vp) { Debug.Assert(this.activeTable == DxfObjectCode.VportTable); this.chunk.Write(0, vp.CodeName); this.chunk.Write(5, vp.Handle); this.chunk.Write(330, vp.Owner.Handle); this.chunk.Write(100, SubclassMarker.TableRecord); this.chunk.Write(100, SubclassMarker.VPort); this.chunk.Write(2, this.EncodeNonAsciiCharacters(vp.Name)); this.chunk.Write(70, (short)0); this.chunk.Write(10, 0.0); this.chunk.Write(20, 0.0); this.chunk.Write(11, 1.0); this.chunk.Write(21, 1.0); this.chunk.Write(12, vp.ViewCenter.X); this.chunk.Write(22, vp.ViewCenter.Y); this.chunk.Write(13, vp.SnapBasePoint.X); this.chunk.Write(23, vp.SnapBasePoint.Y); this.chunk.Write(14, vp.SnapSpacing.X); this.chunk.Write(24, vp.SnapSpacing.Y); this.chunk.Write(15, vp.GridSpacing.X); this.chunk.Write(25, vp.GridSpacing.Y); this.chunk.Write(16, vp.ViewDirection.X); this.chunk.Write(26, vp.ViewDirection.Y); this.chunk.Write(36, vp.ViewDirection.Z); this.chunk.Write(17, vp.ViewTarget.X); this.chunk.Write(27, vp.ViewTarget.Y); this.chunk.Write(37, vp.ViewTarget.Z); this.chunk.Write(40, vp.ViewHeight); this.chunk.Write(41, vp.ViewAspectRatio); this.chunk.Write(75, vp.SnapMode ? (short)1 : (short)0); this.chunk.Write(76, vp.ShowGrid ? (short)1 : (short)0); }