/// <summary>
 /// Sets the spider's glowing eyes
 /// </summary>
 protected virtual int SetSpiderEyeBrightness(EntitySpider par1EntitySpider, int par2, float par3)
 {
     if (par2 != 0)
     {
         return(-1);
     }
     else
     {
         LoadTexture("/mob/spider_eyes.png");
         float f = 1.0F;
         //GL.Enable(EnableCap.Blend);
         //GL.Disable(EnableCap.AlphaTest);
         //GL.BlendFunc(BlendingFactorSrc.One, BlendingFactorDest.One);
         int i = 61680;
         int j = i % 0x10000;
         int k = i / 0x10000;
         OpenGlHelper.SetLightmapTextureCoords(OpenGlHelper.LightmapTexUnit, (float)j / 1.0F, (float)k / 1.0F);
         //GL.Color4(1.0F, 1.0F, 1.0F, 1.0F);
         //GL.Color4(1.0F, 1.0F, 1.0F, f);
         return(1);
     }
 }
 protected virtual void ScaleSpider(EntitySpider par1EntitySpider, float par2)
 {
     float f = par1EntitySpider.SpiderScaleAmount();
     //GL.Scale(f, f, f);
 }
 protected virtual float SetSpiderDeathMaxRotation(EntitySpider par1EntitySpider)
 {
     return(180F);
 }