Inheritance: natix.CompactDS.RankSelectBase
Exemple #1
0
 /// <summary>
 /// Build the specified seq, sigma and t.
 /// </summary>
 public void Build(IList<int> seq, int sigma, short t = 16, IIEncoder32 rl2_coder = null, short rl2_block_size = 127)
 {
     // A counting sort construction of the permutation
     var counters = new int[sigma];
     foreach (var s in seq) {
         if (s + 1 < sigma) {
             counters [s + 1]++;
         }
     }
     for (int i = 1; i < sigma; i++) {
         counters [i] += counters [i - 1];
     }
     var n = seq.Count;
     var P = new int[n];
     for (int i = 0; i < n; i++) {
         var sym = seq [i];
         var pos = counters [sym];
         P [pos] = i;
         counters [sym] = pos + 1;
     }
     // the bitmap to save the lengths
     var lens = new BitStream32 ();
     int prevc = 0;
     foreach (var c in counters) {
         var len = c - prevc;
         prevc = c;
         lens.Write (true);
         lens.Write (false, len);
     }
     // an additional 1 to the end, to simplify source code
     lens.Write (true);
     var bb_lens = new FakeBitmap (lens);
     this.LENS = BitmapBuilder (bb_lens);
     this.PERM = new SuccRL2CyclicPerms_MRRR ();
     if (rl2_coder == null) {
         rl2_coder = new EliasGamma32 ();
     }
     var build_params = new SuccRL2CyclicPerms_MRRR.BuildParams (rl2_coder, rl2_block_size);
     this.PERM.Build (P, t, build_params);
 }
Exemple #2
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 public static IList<int> CreateSortedList(FakeBitmap bitmap)
 {
     return new SortedListRSCache (bitmap.GetGGMN (12));
 }
Exemple #3
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 public void Build(IList<long> orderedList, long n, byte numLowerBits, BitmapFromBitStream H_builder)
 {
     //this.M = orderedList.Count;
     int M = orderedList.Count;
     this.N = n;
     if (M > this.N) {
         Console.WriteLine ("XXXXX LastItem: {0}", orderedList [orderedList.Count - 1]);
         throw new ArgumentOutOfRangeException (String.Format ("SArray N < M, N: {0}, M: {1}", this.N, M));
     }
     if (numLowerBits < 1) {
         numLowerBits = 1;
     }
     // this.NumLowerBits = numLowerBits;
     this.L = new ListIFS (numLowerBits, new BitStream32 ((numLowerBits / 32) * M));
     // Creating bitmaps
     // 2^ (log N - log N / M) = 2^ \log N M / N = M.
     // 2^ (log N - log N / M) = 2^ \log N M / N = M.
     int numpart = (int)Math.Ceiling (Math.Pow (2, (Math.Ceiling (Math.Log (this.N)) - this.GetNumLowerBits ())));
     var H_stream = new BitStream32 (M + (numpart / 32 + 1));
     long mask = this.get_mask ();
     int prevblock = -1;
     for (int i = 0; i < M; i++) {
         this.L.Add ((int)(orderedList [i] & mask));
         int currentblock = (int)(orderedList [i] >> this.GetNumLowerBits ());
         if (prevblock != currentblock) {
             while (prevblock < currentblock) {
                 H_stream.Write (false);
                 prevblock++;
             }
         }
         H_stream.Write (true);
     }
     //an additional technical zero
     H_stream.Write (false, M - prevblock);
     H_stream.Write (false);
     if (H_builder == null) {
         H_builder = BitmapBuilders.GetDArray_wt(16,32);
     }
     var fb = new FakeBitmap(H_stream);
     this.H = H_builder(fb);
 }
Exemple #4
0
        public void Build(IList<int> seq, int sigma, PermutationBuilder perm_builder, BitmapFromBitStream bitmap_builder)
        {
            // A counting sort construction of the permutation
            var counters = new int[sigma];
            foreach (var s in seq) {
                if (s + 1 < sigma) {
                    counters [s + 1]++;
                }
            }
            for (int i = 1; i < sigma; i++) {
                counters [i] += counters [i - 1];
            }
            var n = seq.Count;
            var P = new int[n];
            for (int i = 0; i < n; i++) {
                var sym = seq [i];
                var pos = counters [sym];
                P [pos] = i;
                counters [sym] = pos + 1;
            }
            // the bitmap to save the lengths
            var lens = new BitStream32 ();
            int prevc = 0;
            foreach (var c in counters) {
                var len = c - prevc;
                prevc = c;
                lens.Write (true);
                lens.Write (false, len);
            }
            // an additional 1 to the end, to simplify source code
            lens.Write (true);

            var bb_lens = new FakeBitmap (lens);
            this.LENS = bitmap_builder(bb_lens);
            this.PERM = perm_builder(P);
        }