private static ColorMoment Bottom(Box cube, int direction, ColorMoment[, , ,] moment) { switch (direction) { case Alpha: return (-moment[cube.AlphaMinimum, cube.RedMaximum, cube.GreenMaximum, cube.BlueMaximum] + moment[cube.AlphaMinimum, cube.RedMaximum, cube.GreenMinimum, cube.BlueMaximum] + moment[cube.AlphaMinimum, cube.RedMinimum, cube.GreenMaximum, cube.BlueMaximum] - moment[cube.AlphaMinimum, cube.RedMinimum, cube.GreenMinimum, cube.BlueMaximum]) - (-moment[cube.AlphaMinimum, cube.RedMaximum, cube.GreenMaximum, cube.BlueMinimum] + moment[cube.AlphaMinimum, cube.RedMaximum, cube.GreenMinimum, cube.BlueMinimum] + moment[cube.AlphaMinimum, cube.RedMinimum, cube.GreenMaximum, cube.BlueMinimum] - moment[cube.AlphaMinimum, cube.RedMinimum, cube.GreenMinimum, cube.BlueMinimum]); case Red: return (-moment[cube.AlphaMaximum, cube.RedMinimum, cube.GreenMaximum, cube.BlueMaximum] + moment[cube.AlphaMaximum, cube.RedMinimum, cube.GreenMinimum, cube.BlueMaximum] + moment[cube.AlphaMinimum, cube.RedMinimum, cube.GreenMaximum, cube.BlueMaximum] - moment[cube.AlphaMinimum, cube.RedMinimum, cube.GreenMinimum, cube.BlueMaximum]) - (-moment[cube.AlphaMaximum, cube.RedMinimum, cube.GreenMaximum, cube.BlueMinimum] + moment[cube.AlphaMaximum, cube.RedMinimum, cube.GreenMinimum, cube.BlueMinimum] + moment[cube.AlphaMinimum, cube.RedMinimum, cube.GreenMaximum, cube.BlueMinimum] - moment[cube.AlphaMinimum, cube.RedMinimum, cube.GreenMinimum, cube.BlueMinimum]); case Green: return (-moment[cube.AlphaMaximum, cube.RedMaximum, cube.GreenMinimum, cube.BlueMaximum] + moment[cube.AlphaMaximum, cube.RedMinimum, cube.GreenMinimum, cube.BlueMaximum] + moment[cube.AlphaMinimum, cube.RedMaximum, cube.GreenMinimum, cube.BlueMaximum] - moment[cube.AlphaMinimum, cube.RedMinimum, cube.GreenMinimum, cube.BlueMaximum]) - (-moment[cube.AlphaMaximum, cube.RedMaximum, cube.GreenMinimum, cube.BlueMinimum] + moment[cube.AlphaMaximum, cube.RedMinimum, cube.GreenMinimum, cube.BlueMinimum] + moment[cube.AlphaMinimum, cube.RedMaximum, cube.GreenMinimum, cube.BlueMinimum] - moment[cube.AlphaMinimum, cube.RedMinimum, cube.GreenMinimum, cube.BlueMinimum]); case Blue: return (-moment[cube.AlphaMaximum, cube.RedMaximum, cube.GreenMaximum, cube.BlueMinimum] + moment[cube.AlphaMaximum, cube.RedMaximum, cube.GreenMinimum, cube.BlueMinimum] + moment[cube.AlphaMaximum, cube.RedMinimum, cube.GreenMaximum, cube.BlueMinimum] - moment[cube.AlphaMaximum, cube.RedMinimum, cube.GreenMinimum, cube.BlueMinimum]) - (-moment[cube.AlphaMinimum, cube.RedMaximum, cube.GreenMaximum, cube.BlueMinimum] + moment[cube.AlphaMinimum, cube.RedMaximum, cube.GreenMinimum, cube.BlueMinimum] + moment[cube.AlphaMinimum, cube.RedMinimum, cube.GreenMaximum, cube.BlueMinimum] - moment[cube.AlphaMinimum, cube.RedMinimum, cube.GreenMinimum, cube.BlueMinimum]); default: return new ColorMoment(); } }
private static float CalculateVariance(ColorMoment[, , ,] moments, Box cube) { ColorMoment volume = Volume(cube, moments); return(volume.Variance()); }
private static CubeCut Maximize(ColorMoment[, , ,] moments, Box cube, int direction, byte first, byte last, ColorMoment whole) { var bottom = Bottom(cube, direction, moments); var result = 0.0f; byte?cutPoint = null; for (var position = first; position < last; ++position) { var half = bottom + Top(cube, direction, position, moments); if (half.Weight == 0) { continue; } var temp = half.WeightedDistance(); half = whole - half; if (half.Weight != 0) { temp += half.WeightedDistance(); if (temp > result) { result = temp; cutPoint = position; } } } return(new CubeCut(cutPoint, result)); }
private static ColorMoment Volume(Box cube, ColorMoment[, , ,] moment) { return (moment[cube.AlphaMaximum, cube.RedMaximum, cube.GreenMaximum, cube.BlueMaximum] - moment[cube.AlphaMaximum, cube.RedMaximum, cube.GreenMinimum, cube.BlueMaximum] - moment[cube.AlphaMaximum, cube.RedMinimum, cube.GreenMaximum, cube.BlueMaximum] + moment[cube.AlphaMaximum, cube.RedMinimum, cube.GreenMinimum, cube.BlueMaximum] - moment[cube.AlphaMinimum, cube.RedMaximum, cube.GreenMaximum, cube.BlueMaximum] + moment[cube.AlphaMinimum, cube.RedMaximum, cube.GreenMinimum, cube.BlueMaximum] + moment[cube.AlphaMinimum, cube.RedMinimum, cube.GreenMaximum, cube.BlueMaximum] - moment[cube.AlphaMinimum, cube.RedMinimum, cube.GreenMinimum, cube.BlueMaximum]) - (moment[cube.AlphaMaximum, cube.RedMaximum, cube.GreenMaximum, cube.BlueMinimum] - moment[cube.AlphaMinimum, cube.RedMaximum, cube.GreenMaximum, cube.BlueMinimum] - moment[cube.AlphaMaximum, cube.RedMaximum, cube.GreenMinimum, cube.BlueMinimum] + moment[cube.AlphaMinimum, cube.RedMaximum, cube.GreenMinimum, cube.BlueMinimum] - moment[cube.AlphaMaximum, cube.RedMinimum, cube.GreenMaximum, cube.BlueMinimum] + moment[cube.AlphaMinimum, cube.RedMinimum, cube.GreenMaximum, cube.BlueMinimum] + moment[cube.AlphaMaximum, cube.RedMinimum, cube.GreenMinimum, cube.BlueMinimum] - moment[cube.AlphaMinimum, cube.RedMinimum, cube.GreenMinimum, cube.BlueMinimum]); }
private static CubeCut Maximize(ColorMoment[, , ,] moments, Box cube, int direction, byte first, byte last, ColorMoment whole) { var bottom = Bottom(cube, direction, moments); var result = 0.0f; byte? cutPoint = null; for (var position = first; position < last; ++position) { var half = bottom + Top(cube, direction, position, moments); if (half.Weight == 0) continue; var temp = half.WeightedDistance(); half = whole - half; if (half.Weight != 0) { temp += half.WeightedDistance(); if (temp > result) { result = temp; cutPoint = position; } } } return new CubeCut(cutPoint, result); }
private static Box[] SplitData(ref int colorCount, int maxColors, ColorMoment[, , ,] moments) { --colorCount; var next = 0; var volumeVariance = new float[maxColors]; var cubes = new Box[maxColors]; cubes[0].AlphaMaximum = MaxSideIndex; cubes[0].RedMaximum = MaxSideIndex; cubes[0].GreenMaximum = MaxSideIndex; cubes[0].BlueMaximum = MaxSideIndex; for (var cubeIndex = 1; cubeIndex < colorCount; ++cubeIndex) { if (Cut(moments, ref cubes[next], ref cubes[cubeIndex])) { volumeVariance[next] = cubes[next].Size > 1 ? CalculateVariance(moments, cubes[next]) : 0.0f; volumeVariance[cubeIndex] = cubes[cubeIndex].Size > 1 ? CalculateVariance(moments, cubes[cubeIndex]) : 0.0f; } else { volumeVariance[next] = 0.0f; cubeIndex--; } next = 0; var temp = volumeVariance[0]; for (var index = 1; index <= cubeIndex; ++index) { if (volumeVariance[index] <= temp) continue; temp = volumeVariance[index]; next = index; } if (temp > 0.0) continue; colorCount = cubeIndex + 1; break; } return cubes.Take(colorCount).ToArray(); }
private static bool Cut(ColorMoment[, , ,] moments, ref Box first, ref Box second) { int direction; var whole = Volume(first, moments); var maxAlpha = Maximize(moments, first, Alpha, (byte)(first.AlphaMinimum + 1), first.AlphaMaximum, whole); var maxRed = Maximize(moments, first, Red, (byte)(first.RedMinimum + 1), first.RedMaximum, whole); var maxGreen = Maximize(moments, first, Green, (byte)(first.GreenMinimum + 1), first.GreenMaximum, whole); var maxBlue = Maximize(moments, first, Blue, (byte)(first.BlueMinimum + 1), first.BlueMaximum, whole); if ((maxAlpha.Value >= maxRed.Value) && (maxAlpha.Value >= maxGreen.Value) && (maxAlpha.Value >= maxBlue.Value)) { direction = Alpha; if (!maxAlpha.Position.HasValue) return false; } else if ((maxRed.Value >= maxAlpha.Value) && (maxRed.Value >= maxGreen.Value) && (maxRed.Value >= maxBlue.Value)) direction = Red; else { if ((maxGreen.Value >= maxAlpha.Value) && (maxGreen.Value >= maxRed.Value) && (maxGreen.Value >= maxBlue.Value)) direction = Green; else direction = Blue; } second.AlphaMaximum = first.AlphaMaximum; second.RedMaximum = first.RedMaximum; second.GreenMaximum = first.GreenMaximum; second.BlueMaximum = first.BlueMaximum; switch (direction) { case Alpha: second.AlphaMinimum = first.AlphaMaximum = maxAlpha.Position.Value; second.RedMinimum = first.RedMinimum; second.GreenMinimum = first.GreenMinimum; second.BlueMinimum = first.BlueMinimum; break; case Red: second.RedMinimum = first.RedMaximum = maxRed.Position.Value; second.AlphaMinimum = first.AlphaMinimum; second.GreenMinimum = first.GreenMinimum; second.BlueMinimum = first.BlueMinimum; break; case Green: second.GreenMinimum = first.GreenMaximum = maxGreen.Position.Value; second.AlphaMinimum = first.AlphaMinimum; second.RedMinimum = first.RedMinimum; second.BlueMinimum = first.BlueMinimum; break; case Blue: second.BlueMinimum = first.BlueMaximum = maxBlue.Position.Value; second.AlphaMinimum = first.AlphaMinimum; second.RedMinimum = first.RedMinimum; second.GreenMinimum = first.GreenMinimum; break; } first.Size = (first.AlphaMaximum - first.AlphaMinimum) * (first.RedMaximum - first.RedMinimum) * (first.GreenMaximum - first.GreenMinimum) * (first.BlueMaximum - first.BlueMinimum); second.Size = (second.AlphaMaximum - second.AlphaMinimum) * (second.RedMaximum - second.RedMinimum) * (second.GreenMaximum - second.GreenMinimum) * (second.BlueMaximum - second.BlueMinimum); return true; }
private static float CalculateVariance(ColorMoment[, , ,] moments, Box cube) { ColorMoment volume = Volume(cube, moments); return volume.Variance(); }
private static void CalculateMoments(ColorMoment[, , ,] moments) { var xarea = new ColorMoment[SideSize, SideSize]; var area = new ColorMoment[SideSize]; for (var alphaIndex = 1; alphaIndex < SideSize; alphaIndex++) { for (var redIndex = 1; redIndex < SideSize; redIndex++) { Array.Clear(area, 0, area.Length); for (var greenIndex = 1; greenIndex < SideSize; greenIndex++) { ColorMoment line = new ColorMoment(); for (var blueIndex = 1; blueIndex < SideSize; blueIndex++) { line.AddFast(ref moments[alphaIndex, redIndex, greenIndex, blueIndex]); area[blueIndex].AddFast(ref line); xarea[greenIndex, blueIndex].AddFast(ref area[blueIndex]); ColorMoment moment = moments[alphaIndex - 1, redIndex, greenIndex, blueIndex]; moment.AddFast(ref xarea[greenIndex, blueIndex]); moments[alphaIndex, redIndex, greenIndex, blueIndex] = moment; } } } } }
private static Pixel[] BuildLookups(Box[] cubes, ColorMoment[, , ,] moments) { Pixel[] lookups = new Pixel[cubes.Length]; for (int cubeIndex = 0; cubeIndex < cubes.Length; cubeIndex++) { var volume = Volume(cubes[cubeIndex], moments); if (volume.Weight <= 0) continue; var lookup = new Pixel { Alpha = (byte)(volume.Alpha / volume.Weight), Red = (byte)(volume.Red / volume.Weight), Green = (byte)(volume.Green / volume.Weight), Blue = (byte)(volume.Blue / volume.Weight) }; lookups[cubeIndex] = lookup; } return lookups; }
private static ColorMoment[, , ,] BuildHistogram(ImageBuffer sourceImage, int alphaThreshold, int alphaFader) { var moments = new ColorMoment[SideSize, SideSize, SideSize, SideSize]; foreach(var pixelLine in sourceImage.PixelLines) { for (int pixelIndex = 0; pixelIndex < pixelLine.Length; pixelIndex++) { Pixel pixel = pixelLine[pixelIndex]; byte pixelAlpha = pixel.Alpha; if (pixelAlpha > alphaThreshold) { if (pixelAlpha < 255) { var alpha = pixel.Alpha + (pixel.Alpha % alphaFader); pixelAlpha = (byte)(alpha > 255 ? 255 : alpha); } byte pixelRed = pixel.Red; byte pixelGreen = pixel.Green; byte pixelBlue = pixel.Blue; pixelAlpha = (byte)((pixelAlpha >> SidePixShift) + 1); pixelRed = (byte)((pixelRed >> SidePixShift) + 1); pixelGreen = (byte)((pixelGreen >> SidePixShift) + 1); pixelBlue = (byte)((pixelBlue >> SidePixShift) + 1); moments[pixelAlpha, pixelRed, pixelGreen, pixelBlue].Add(pixel); } } } return moments; }