Exemple #1
0
 public static void Land(bool useLuaToLand = false)
 {
     try
     {
         LongMove.LongMoveIsLanding = true;
         Logging.WriteNavigator("Landing in progress.");
         MovementManager.StopMove();
         MovementsAction.Descend(true, false, useLuaToLand);
         Timer t = new Timer(60000);
         bool  completeLanding = false;
         while (Usefuls.IsFlying && !t.IsReady)
         {
             float z0 = ObjectManager.ObjectManager.Me.Position.Z;
             Thread.Sleep(250);
             if (z0 == ObjectManager.ObjectManager.Me.Position.Z)
             {
                 completeLanding = true;
                 t.ForceReady();
             }
         }
         if (Usefuls.IsFlying && !completeLanding)
         {
             Logging.WriteDebug("Still flying after 1min of landing.");
         }
         Thread.Sleep(150);
         MovementsAction.Descend(false, false, useLuaToLand);
     }
     finally
     {
         LongMove.LongMoveIsLanding = false;
     }
 }
Exemple #2
0
        public static void LongMoveGo(Point point)
        {
            try
            {
                //MovementManager.StopMove();
                int timer = Others.Times;

                if (_used)
                {
                    _used = false;
                    while (_usedLoop)
                    {
                        Thread.Sleep(5);
                    }
                }
                _used     = true;
                _usedLoop = true;

                //MovementManager.StopMove();
                MountTask.Mount(false, true);

                Point pTemps = ObjectManager.ObjectManager.Me.Position;

                Timer timerSit         = new Timer(2500);
                bool  flyingPathFinder = false;

                while (Products.Products.IsStarted && (ObjectManager.ObjectManager.Me.IsMounted || MountTask.GetMountCapacity() == MountCapacity.Feet) &&
                       ObjectManager.ObjectManager.Me.Position.DistanceTo(point) > 3.5f && _used && _usedLoop)
                {
                    bool forceGround = false;
                    if (Usefuls.IsFlying)
                    {
                        Point pos = ObjectManager.ObjectManager.Me.Position;
                        if (point.DistanceTo2D(pos) <= 60 || flyingPathFinder && point.DistanceTo2D(pos) <= 110)
                        {
                            Point p           = new Point(ObjectManager.ObjectManager.Me.Position.LerpByDistance(point, 3f));
                            bool  failed      = false;
                            Point targetPoint = new Point();
                            if (p.IsValid && TraceLine.TraceLineGo(ObjectManager.ObjectManager.Me.Position, p, CGWorldFrameHitFlags.HitTestAllButLiquid))
                            {
                                if ((point.DistanceTo2D(pos) <= 60 || flyingPathFinder && point.DistanceTo2D(pos) <= 110))
                                {
                                    float degree     = 0f;
                                    bool  doContinue = false;
                                    try
                                    {
                                        LongMoveIsLanding = true;
                                        while (degree < 360)
                                        {
                                            var   rnd         = new Random();
                                            float radius      = rnd.Next(25, 50);
                                            float x           = (float)(pos.X + radius * System.Math.Cos(Math.DegreeToRadian(degree)));
                                            float y           = (float)(pos.Y + radius * System.Math.Sin(Math.DegreeToRadian(degree)));
                                            Point topPoint    = new Point(x, y, pos.Z);
                                            Point bottomPoint = new Point(x, y, PathFinder.GetZPosition(x, y));
                                            if (!TraceLine.TraceLineGo(topPoint, new Point(topPoint.LerpByDistance(point, 3f)), CGWorldFrameHitFlags.HitTestAllButLiquid))
                                            {
                                                targetPoint = topPoint;
                                                MovementManager.MoveTo(targetPoint);
                                                Thread.Sleep(2500);
                                                flyingPathFinder = true;
                                                doContinue       = true;
                                                break;
                                                // we want to go to topPoint and directly go to point.
                                            }
                                            else if (!TraceLine.TraceLineGo(topPoint, bottomPoint, CGWorldFrameHitFlags.HitTestAllButLiquid))
                                            {
                                                bool success;
                                                PathFinder.FindPath(bottomPoint, point, Usefuls.ContinentNameMpq, out success);
                                                if (success)
                                                {
                                                    targetPoint = topPoint;
                                                    MovementManager.MoveTo(targetPoint);
                                                    Thread.Sleep(2500);
                                                    flyingPathFinder = true;
                                                    break;
                                                    // we want to go to topPoint then dismount down to bottomPoint, then findPath to target.
                                                }
                                            }

                                            float randomDegree = rnd.Next(20, 30);
                                            degree += randomDegree;
                                            if (degree >= 360f)
                                            {
                                                failed = true;
                                            }
                                        }
                                    }
                                    finally
                                    {
                                        LongMoveIsLanding = false;
                                    }
                                    if (doContinue)
                                    {
                                        Thread.Sleep(1000);
                                        continue;
                                    }
                                }
                                if (!failed)
                                {
                                    if (ObjectManager.ObjectManager.Me.Position.DistanceTo(targetPoint) > 5f)
                                    {
                                        Thread.Sleep(2500);
                                    }
                                    if (ObjectManager.ObjectManager.Me.Position.DistanceTo(targetPoint) > 5f)
                                    {
                                        continue;
                                    }
                                    MountTask.DismountMount();
                                    _used     = false;
                                    _usedLoop = false;
                                    return;
                                }
                            }
                            else
                            {
                                MovementManager.MoveTo(p);
                                flyingPathFinder = false;
                            }
                        }
                    }
                    if (MountTask.GetMountCapacity() <= MountCapacity.Ground || forceGround)
                    {
                        if (RegenPath.IsReady && ObjectManager.ObjectManager.Me.Position.DistanceTo(point) > 3.5f)
                        {
                            RegenPath = new Timer(1000 * 60);
                            List <Point> getFullPath = PathFinder.FindPath(point);
                            MovementManager.Go(getFullPath);
                            RegenPath.Reset();
                        }
                        else
                        {
                            Thread.Sleep(1000);
                        }
                    }
                    else
                    {
                        if (!MovementManager.IsUnStuck)
                        {
                            if (ObjectManager.ObjectManager.Me.IsDeadMe)
                            {
                                return;
                            }
                            const int checkInFront   = 130; // was 100
                            const int checkCollision = 60;  // was 40
                            if (ObjectManager.ObjectManager.Me.Position.DistanceTo2D(point) > 15)
                            {
                                Point meTemps = ObjectManager.ObjectManager.Me.Position;
                                meTemps.Z = meTemps.Z - 2;

                                Point temps = new Point(point.X, point.Y, ObjectManager.ObjectManager.Me.Position.Z - 2.5f);
                                if (point.DistanceTo(ObjectManager.ObjectManager.Me.Position) > checkInFront)
                                {
                                    temps = Math.GetPosition2DOfLineByDistance(ObjectManager.ObjectManager.Me.Position, point,
                                                                               checkInFront);
                                    temps.Z = ObjectManager.ObjectManager.Me.Position.Z - 2.5f;
                                }
                                if (TraceLine.TraceLineGo(meTemps, temps) ||
                                    (ObjectManager.ObjectManager.Me.Position.Z + 10 < point.Z &&
                                     point.DistanceTo2D(ObjectManager.ObjectManager.Me.Position) < 100))
                                {
                                    MovementsAction.Descend(false);
                                    MovementsAction.Ascend(true);
                                    timerSit = new Timer(1000);
                                    // If distance to colission < checkCollision stop moveto
                                    temps = new Point(point.X, point.Y, ObjectManager.ObjectManager.Me.Position.Z - 2.5f);
                                    if (point.DistanceTo(ObjectManager.ObjectManager.Me.Position) > checkInFront)
                                    {
                                        temps = Math.GetPosition2DOfLineByDistance(ObjectManager.ObjectManager.Me.Position,
                                                                                   point, checkCollision);
                                        temps.Z = ObjectManager.ObjectManager.Me.Position.Z - 2.5f;
                                    }
                                    if (TraceLine.TraceLineGo(meTemps, temps))
                                    {
                                        MovementManager.StopMoveTo(false);
                                    }
                                    // End Stop move to
                                    Thread.Sleep(800);
                                    if (pTemps.DistanceTo(ObjectManager.ObjectManager.Me.Position) < 1f)
                                    {
                                        MovementManager.UnStuckFly();
                                    }
                                    else
                                    {
                                        pTemps = ObjectManager.ObjectManager.Me.Position;
                                    }
                                }
                                else
                                {
                                    MovementsAction.Ascend(false);

                                    if (timerSit.IsReady)
                                    {
                                        // If distance to ground > 100
                                        temps = new Point(ObjectManager.ObjectManager.Me.Position.X,
                                                          ObjectManager.ObjectManager.Me.Position.Y,
                                                          ObjectManager.ObjectManager.Me.Position.Z - altitude);
                                        Point tempsMe = new Point(ObjectManager.ObjectManager.Me.Position.X,
                                                                  ObjectManager.ObjectManager.Me.Position.Y,
                                                                  ObjectManager.ObjectManager.Me.Position.Z + 5f);
                                        Point temps2 = Math.GetPosition2DOfLineByDistance(tempsMe, point, 80);
                                        temps2.Z = ObjectManager.ObjectManager.Me.Position.Z - altitude;
                                        if (!TraceLine.TraceLineGo(tempsMe, temps))
                                        {
                                            if (!TraceLine.TraceLineGo(tempsMe, temps2))
                                            {
                                                MovementsAction.Descend(true);
                                            }
                                            else
                                            {
                                                timerSit = new Timer(1000);
                                                MovementsAction.Descend(false);
                                            }
                                        }
                                        else
                                        {
                                            timerSit = new Timer(1000);
                                            MovementsAction.Descend(false);
                                        }
                                        // End Stop move ground
                                    }
                                    MovementManager.MoveTo(point.X, point.Y, ObjectManager.ObjectManager.Me.Position.Z);
                                    if (Others.Times > (timer + 1500))
                                    {
                                        MovementManager.MoveTo(point.X, point.Y, ObjectManager.ObjectManager.Me.Position.Z);
                                        timer = Others.Times;
                                    }
                                }
                            }
                            else
                            {
                                MovementsAction.Descend(false);
                                MovementsAction.Ascend(false);

                                if (ObjectManager.ObjectManager.Me.Position.DistanceTo2D(point) <= 5f && ObjectManager.ObjectManager.Me.Position.DistanceZ(point) > 2f)
                                {
                                    MovementsAction.Descend(false);
                                    MovementsAction.Ascend(false);
                                    MovementManager.StopMove();
                                    MovementManager.StopMove();
                                    MountTask.Land();
                                }
                                else
                                {
                                    MovementManager.MoveTo(point);
                                }
                            }
                        }

                        if (ObjectManager.ObjectManager.Me.IsMounted && !Usefuls.IsFlying)
                        {
                            MovementsAction.Descend(false);
                            MovementsAction.Ascend(false);
                            MountTask.Mount(false, true);
                            MovementsAction.Ascend(true);
                            Thread.Sleep(1300);
                            MovementsAction.Ascend(false);
                        }
                    }
                    Thread.Sleep(150); //50
                }
                MovementsAction.Descend(false);
                MovementsAction.Ascend(false);
                _used     = false;
                _usedLoop = false;
                RegenPath.ForceReady();
            }
            catch (Exception exception)
            {
                MovementsAction.Descend(false);
                MovementsAction.Ascend(false);
                Logging.WriteError("LongMove > LongMoveGo(Point point): " + exception);
                _used     = false;
                _usedLoop = false;
                RegenPath.ForceReady();
            }
        }