Exemple #1
0
        public bool itemPick(GameObject aimItem)//捡取一件道具
        {
            ItemOnGround itemOnGround = aimItem.GetComponent <ItemOnGround>();
            Item         item         = itemOnGround.item;

            if (item.type == ItemType.pistol || item.type == ItemType.shotgun || item.type == ItemType.sniperRifle || item.type == ItemType.assaultRifle)
            {
                weaponList.Add(new ItemBlock(item));
            }
            else if (item.type == ItemType.armor)
            {
                armorList.Add(new ItemBlock(item));
            }
            else if (item.type == ItemType.ring)
            {
                ringList.Add(new ItemBlock(item));
            }
            else if (item.type == ItemType.expendable)
            {
                expendableList.Add(new ItemBlock(item));
            }
            else if (item.type == ItemType.other)
            {
                otherList.Add(new ItemBlock(item));
            }
            return(true);
        }
Exemple #2
0
 public void onOpen()
 {
     if (!empty)
     {
         if (_item != null && _item.name != "")
         {
             GameObject   item = Instantiate(Resources.Load("Prefab/ItemOnGround"), transform.position, new Quaternion()) as GameObject;
             ItemOnGround iog  = item.AddComponent <ItemOnGround>();
             iog.item = _item;
             iog.num  = 1;
         }
         Destroy(gameObject, 2);
         empty = true;
     }
 }