public static void Load()
        {
            Chooser <MTexture> chooser1 = new Chooser <MTexture>(new MTexture[4]
            {
                Gfx.Game["particles/smoke0"],
                Gfx.Game["particles/smoke1"],
                Gfx.Game["particles/smoke2"],
                Gfx.Game["particles/smoke3"]
            });

            ParticleTypes.Dust = new ParticleType()
            {
                SourceChooser      = chooser1,
                Color              = Color.white,
                Acceleration       = new Vector2(0.0f, 4f),
                LifeMin            = 0.3f,
                LifeMax            = 0.5f,
                Size               = 0.7f,
                SizeRange          = 0.2f,
                Direction          = 1.570796f,
                DirectionRange     = 0.5f,
                SpeedMin           = 5f,
                SpeedMax           = 15f,
                RotationMode       = ParticleType.RotationModes.Random,
                ScaleOut           = true,
                UseActualDeltaTime = true
            };
        }
Exemple #2
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 public ParticleType(ParticleType copyFrom)
 {
     this.Source             = copyFrom.Source;
     this.SourceChooser      = copyFrom.SourceChooser;
     this.Color              = copyFrom.Color;
     this.Color2             = copyFrom.Color2;
     this.ColorMode          = copyFrom.ColorMode;
     this.FadeMode           = copyFrom.FadeMode;
     this.SpeedMin           = copyFrom.SpeedMin;
     this.SpeedMax           = copyFrom.SpeedMax;
     this.SpeedMultiplier    = copyFrom.SpeedMultiplier;
     this.Acceleration       = copyFrom.Acceleration;
     this.Friction           = copyFrom.Friction;
     this.Direction          = copyFrom.Direction;
     this.DirectionRange     = copyFrom.DirectionRange;
     this.LifeMin            = copyFrom.LifeMin;
     this.LifeMax            = copyFrom.LifeMax;
     this.Size               = copyFrom.Size;
     this.SizeRange          = copyFrom.SizeRange;
     this.RotationMode       = copyFrom.RotationMode;
     this.SpinMin            = copyFrom.SpinMin;
     this.SpinMax            = copyFrom.SpinMax;
     this.SpinFlippedChance  = copyFrom.SpinFlippedChance;
     this.ScaleOut           = copyFrom.ScaleOut;
     this.UseActualDeltaTime = copyFrom.UseActualDeltaTime;
     ParticleType.AllTypes.Add(this);
 }
Exemple #3
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        public static void Burst(Vector2 position, float direction, int count = 1, ParticleType particleType = null)
        {
            if (particleType == null)
            {
                particleType = ParticleTypes.Dust;
            }
            Vector2 vector = Util.AngleToVector(direction - 1.570796f, 4f);

            vector.x = Math.Abs((float)vector.x);
            vector.y = Math.Abs((float)vector.y);

            for (int index = 0; index < count; ++index)
            {
                //创建N个粒子,进行发射
                ParticleController.instance.Particles.Emit(particleType, position + RandomUtil.Random.Range(-vector, vector), direction);
            }
        }
Exemple #4
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 public void Emit(ParticleType type, Vector2 position, float direction)
 {
     type.Create(this.particles[this.nextSlot], position, direction);
     this.particles[this.nextSlot].Reload();
     this.nextSlot = (this.nextSlot + 1) % this.particles.Length;
 }