public MyList <Position> GetMoves(Figure figure, ChessField cf) { Position pos = figure.Position; Position tmppos; MyList <Position> l = new MyList <Position>(); switch (figure.GetFigureType()) { case FigureTypes.Pawn: { if (figure.Side == Side.Black) { pos = figure.Reverse(pos); } if (pos.GetY() == 2) { Position middlepos = new Position(pos.GetX(), pos.GetY() + 1); middlepos = figure.Side == Side.White ? middlepos : figure.Reverse(middlepos); if (cf.GetFigureAt(middlepos) == null) { tmppos = new Position(pos.GetX(), pos.GetY() + 2); l.Add(figure.Side == Side.White ? tmppos : figure.Reverse(tmppos)); } } int y = pos.GetY(); if (y + 1 < 9) { tmppos = new Position(pos.GetX(), y + 1); l.Add(figure.Side == Side.White ? tmppos : figure.Reverse(tmppos)); } break; } case FigureTypes.King: { if (pos.GetY() > 1) { l.Add(new Position(pos.GetX(), pos.GetY() - 1)); } if (pos.GetY() < 8) { l.Add(new Position(pos.GetX(), pos.GetY() + 1)); } break; } default: // Bishop, Queen & etc. { // + for (int i = pos.GetY() + 1; i <= 8; i++) { l.Add(new Position(pos.GetX(), i)); if (cf.GetFigureAt(new Position(pos.GetX(), i)) != null) { break; } } //-- for (int i = pos.GetY() - 1; i > 0; i--) { l.Add(new Position(pos.GetX(), i)); if (cf.GetFigureAt(new Position(pos.GetX(), i)) != null) { break; } } break; } } return(l); }
private void PawnSuperiorityHandler(object obj, EventArgs args) { Figure fig = (Figure)obj; ReplacePawn(fig.Position); }
/// <summary> /// Подсветка хода /// </summary> /// <param name="pos"></param> /// <param name="moves"></param> /// <param name="attacks"></param> /// <returns></returns> public bool Hightlight(Position pos, out MyList <Position> moves, out MyList <Position> attacks, out MyList <Position> castlings, out MyList <Position> inmoveattacks) { moves = new MyList <Position>(); attacks = new MyList <Position>(); castlings = new MyList <Position>(); inmoveattacks = new MyList <Position>(); MyList <Position> moves0, attacks0, inmoveattacks0; if (state != GameState.WaitWhite && state != GameState.WaitBlack) { return(false); } Figure fig = Field.GetFigureAt(pos); if (fig != null) { if ((state == GameState.WaitBlack && fig.Side == Side.Black) || (state == GameState.WaitWhite && fig.Side == Side.White)) { // highlighting code attacks0 = GetAttacks(fig); moves0 = GetMoves(fig, attacks0); foreach (Position move in attacks0) { if (!Field.IsBadMove(pos, move, fig.Side)) { attacks.Add(move); } } foreach (Position move in moves0) { if (!Field.IsBadMove(pos, move, fig.Side)) { moves.Add(move); } } if (fig.GetFigureType() == FigureTypes.King) { castlings = (fig as King).GetCastling(); } if (fig.GetFigureType() == FigureTypes.Pawn) { inmoveattacks0 = (fig as Pawn).GetInMoveAttacks(); foreach (Position move in inmoveattacks0) { if (!Field.IsBadMove(pos, move, fig.Side)) { inmoveattacks.Add(move); } } } // Если король под шахом и возможных ходов нет то конец игры FIX IT //if (fig.GetFigureType() == FigureTypes.King & moves.Count == 0 & attacks.Count == 0) // EndGame(fig); if (state == GameState.WaitBlack) { state = GameState.HighlightedBlack; } if (state == GameState.WaitWhite) { state = GameState.HighlightedWhite; } this.moves = moves; this.attacks = attacks; this.castlings = castlings; this.inmoveattacks = inmoveattacks; highlightedfigurepos = pos; return(true); } else { return(false); } } else { return(false); } }
public void Cell_Click(Position pos) { MyList <Position> moves, attacks, castlings, inmoveattacks; Figure fig = Field.GetFigureAt(pos); if (!isHighlighted()) { if (Hightlight(pos, out moves, out attacks, out castlings, out inmoveattacks)) { foreach (Position move in moves) { view.CellMove(move); } view.CellMove(pos); foreach (Position move in attacks) { view.CellAttack(move); } foreach (Position castle in castlings) { view.CellCastling(castle); } foreach (Position attack in inmoveattacks) { view.CellAttack(attack); } } } else { if (isCorrectMove(pos)) { view.AddToLog(Field.GetFigureAt(highlightedfigurepos).GetImage() + " " + highlightedfigurepos.ToString() + "-" + pos.ToString()); Move(pos); view.DrawField(); } if (isCorrectCastling(pos)) { view.AddToLog(Field.GetFigureAt(highlightedfigurepos).GetImage() + " Рокировка " + pos.ToString()); Castle(pos); view.DrawField(); } if (isCorrectInMoveAttack(pos)) { view.AddToLog(Field.GetFigureAt(highlightedfigurepos).GetImage() + " " + highlightedfigurepos.ToString() + "-" + pos.ToString()); InMoveAttack(pos); view.DrawField(); } // снять выделение if (isHighlightedFigure(pos)) { MyList <Position> needunhighlight = Escape(); foreach (Position unhpos in needunhighlight) { view.CellDefault(unhpos); } } } view.SetTurnText(); view.WhiteCount(player1.GetCount()); view.BlackCount(player2.GetCount()); }