Exemple #1
0
 public Knight(Position pos, Side side, ChessField chessfield)
     : base(pos, side, chessfield)
 {
     FigureType = FigureTypes.Knight;
     movepolitics = new MovePolitics[] {
                                 chessfield.KnightMovePolitics};
 }
Exemple #2
0
        public void ArrangeFigures(ChessField chessfield)
        {
            // расстановка на доске
            for (int i = 0; i < 8; i++)
            {
                alivefigures.Add(new Pawn(SidePosition(i, 1), side, chessfield));
            }
            alivefigures.Add(new Rook(SidePosition(0, 0), side, chessfield));
            alivefigures.Add(new Rook(SidePosition(7, 0), side, chessfield));
            alivefigures.Add(new Knight(SidePosition(1, 0), side, chessfield));
            alivefigures.Add(new Knight(SidePosition(6, 0), side, chessfield));
            alivefigures.Add(new Bishop(SidePosition(2, 0), side, chessfield));
            alivefigures.Add(new Bishop(SidePosition(5, 0), side, chessfield));
            // король с ферзем ставяться зеркально
            Position pos = SidePosition(3, 0);     // отображаем координату y если надо

            king = new King(new Position(4 + 1, pos.GetY()), side, chessfield);
            alivefigures.Add(king);
            alivefigures.Add(new Queen(new Position(3 + 1, pos.GetY()), side, chessfield));

            foreach (Figure figure in alivefigures)
            {
                // устанавливаем обработчики
                figure.MoveEvent += chessfield.MoveFigureHandler;
                figure.KillEvent += KillFigureHandler;
            }
            this.chessfield = chessfield;
            shahsituation   = false;
        }
Exemple #3
0
 public Pawn(Position pos, Side side, ChessField chessfield)
     : base(pos,side, chessfield)
 {
     FigureType = FigureTypes.Pawn;
     movepolitics = new MovePolitics[] { chessfield.VerticalMovePolitics};
     attackpolitics = new MovePolitics[] { chessfield.DiagMovePolitics};
 }
Exemple #4
0
 public Figure(Position pos, Side side, ChessField chessfield)
 {
     this.pos        = pos;
     this.Side       = side;
     this.chessfield = chessfield;
     hasmoved        = false;
 }
Exemple #5
0
 public Bishop(Position pos, Side side, ChessField chessfield)
     : base(pos, side, chessfield)
 {
     FigureType = FigureTypes.Bishop;
     movepolitics = new MovePolitics[] {
                                 chessfield.DiagMovePolitics};
 }
Exemple #6
0
        public void ArrangeFigures(ChessField chessfield)
        {
            // расстановка на доске
                for (int i = 0; i < 8; i++)
                    alivefigures.Add(new Pawn(SidePosition(i, 1), side, chessfield));
                alivefigures.Add(new Rook(SidePosition(0, 0), side, chessfield));
                alivefigures.Add(new Rook(SidePosition(7, 0), side, chessfield));
                alivefigures.Add(new Knight(SidePosition(1, 0), side, chessfield));
                alivefigures.Add(new Knight(SidePosition(6, 0), side, chessfield));
                alivefigures.Add(new Bishop(SidePosition(2, 0), side, chessfield));
                alivefigures.Add(new Bishop(SidePosition(5, 0), side, chessfield));
            // король с ферзем ставяться зеркально
                Position pos = SidePosition(3, 0); // отображаем координату y если надо
                king = new King(new Position(4 + 1, pos.GetY()), side, chessfield);
                alivefigures.Add(king);
                alivefigures.Add(new Queen(new Position(3+1, pos.GetY()), side, chessfield));

                foreach (Figure figure in alivefigures)
                {
                    // устанавливаем обработчики
                    figure.MoveEvent += chessfield.MoveFigureHandler;
                    figure.KillEvent += KillFigureHandler;
                }
                this.chessfield = chessfield;
                shahsituation = false;
        }
Exemple #7
0
        /// <summary>
        /// Новая игра
        /// </summary>
        public void NewGame()
        {
            gametype     = GameType.LocalGame;
            this.player1 = CreateUser(view.GetUserName(Side.White), Side.White, player1);
            this.player2 = CreateUser(view.GetUserName(Side.Black), Side.Black, player2);
            //this.player1 = new Player("", Side.White);
            //this.player2 = new Player("", Side.Black);
            state = GameState.WaitWhite;
            Field = new ChessField(player1, player2);

            view.ClearLog();
            view.ShowgbChessField(true);
            view.ShowrtbLog(true);
            view.EnableDefeat(true);
            view.EnableSave(true);
            view.EnableUndo(true);
            view.EnableNewGame(false);
            view.EnableNewLanGame(false);
            view.EnableLoad(false);
            view.ShowgbHUD(true);
            field.SetPawnSuperiousListener(PawnSuperiorityHandler);
            field.SetKingShahListener(KingShahHandler);
            field.SetKingStalemateListener(KingStalemateHandler);
            view.DrawField();
            view.SetWhiteName(player1.Name);
            view.SetBlackName(player2.Name);
            view.WhiteCount(player1.GetCount());
            view.BlackCount(player2.GetCount());
            view.SetTurnText();
        }
Exemple #8
0
 public Knight(Position pos, Side side, ChessField chessfield)
     : base(pos, side, chessfield)
 {
     FigureType   = FigureTypes.Knight;
     movepolitics = new MovePolitics[] {
         chessfield.KnightMovePolitics
     };
 }
Exemple #9
0
 public Bishop(Position pos, Side side, ChessField chessfield)
     : base(pos, side, chessfield)
 {
     FigureType   = FigureTypes.Bishop;
     movepolitics = new MovePolitics[] {
         chessfield.DiagMovePolitics
     };
 }
Exemple #10
0
 public Rook(Position pos, Side side, ChessField chessfield)
     : base(pos, side, chessfield)
 {
     FigureType = FigureTypes.Rook;
     movepolitics = new MovePolitics[] {
                                 chessfield.VerticalMovePolitics,
                                 chessfield.HorizontalMovePolitics};
 }
Exemple #11
0
 public Rook(Position pos, Side side, ChessField chessfield)
     : base(pos, side, chessfield)
 {
     FigureType   = FigureTypes.Rook;
     movepolitics = new MovePolitics[] {
         chessfield.VerticalMovePolitics,
         chessfield.HorizontalMovePolitics
     };
 }
Exemple #12
0
        public List<Position> GetMoves(Figure figure, ChessField cf)
        {
            Position pos = figure.Position;
            List<Position> l = new List<Position>();
            switch (figure.GetFigureType())
            {
                case FigureTypes.King:
                    {

                        break;
                    }
            }
        }
Exemple #13
0
        public List <Position> GetMoves(Figure figure, ChessField cf)
        {
            Position        pos = figure.Position;
            List <Position> l   = new List <Position>();

            switch (figure.GetFigureType())
            {
            case FigureTypes.King:
            {
                break;
            }
            }
        }
Exemple #14
0
        public MyList <Position> GetMoves(Figure figure, ChessField cf)
        {
            Position          pos = figure.Position;
            MyList <Position> l = new MyList <Position>();
            int x = pos.GetX(), y = pos.GetY();

            try
            {
                l.Add(new Position(x + 1, y + 2));
            }
            catch {}
            try
            {
                l.Add(new Position(x + 1, y + -2));
            }
            catch { }
            try
            {
                l.Add(new Position(x - 1, y + 2));
            }
            catch { }
            try
            {
                l.Add(new Position(x - 1, y - 2));
            }
            catch { }
            try
            {
                l.Add(new Position(x + 2, y + 1));
            }
            catch { }
            try
            {
                l.Add(new Position(x + 2, y - 1));
            }
            catch { }
            try
            {
                l.Add(new Position(x - 2, y + 1));
            }
            catch { }
            try
            {
                l.Add(new Position(x - 2, y - 1));
            }
            catch { }
            return(l);
        }
Exemple #15
0
 public MyList<Position> GetMoves(Figure figure, ChessField cf)
 {
     Position pos = figure.Position;
     MyList<Position> l = new MyList<Position>();
     int x = pos.GetX(), y = pos.GetY();
     try
     {
         l.Add(new Position(x + 1, y + 2));
     }
     catch{}
     try
     {
         l.Add(new Position(x + 1, y + -2));
     }
     catch { }
     try
     {
         l.Add(new Position(x - 1, y + 2));
     }
     catch { }
     try
     {
         l.Add(new Position(x - 1, y - 2));
     }
     catch { }
     try
     {
         l.Add(new Position(x + 2, y + 1));
     }
     catch { }
     try
     {
         l.Add(new Position(x + 2, y - 1));
     }
     catch { }
     try
     {
         l.Add(new Position(x - 2, y +1));
     }
     catch { }
     try
     {
         l.Add(new Position(x -2, y - 1));
     }
     catch { }
     return l;
 }
Exemple #16
0
        public void NewServerGame()
        {
            gametype     = GameType.ServerGame;
            this.player1 = CreateUser(view.GetUserName(Side.White), Side.White, player1);
            this.player2 = new Player("", Side.Black);
            //this.player1 = new Player("", Side.White);
            //this.player2 = new Player("", Side.Black);

            state = GameState.WaitWhite;
            Field = new ChessField(player1, player2);
            field.SetPawnSuperiousListener(PawnSuperiorityHandler);
            field.SetKingShahListener(KingShahHandler);
            field.SetKingStalemateListener(KingStalemateHandler);

            view.ClearLog();
            server = new ServerThread(view, this);
            Thread thread = new Thread(server.Run);

            thread.Start();
            thread.IsBackground = true;
            DialogResult dialogresult = view.ShowServerBanner();

            if (dialogresult == DialogResult.Abort)
            {
                server.listener.Stop();
                thread.Abort();
                return;
            }
            //thread.Join();

            view.ShowgbChessField(true);
            view.ShowrtbLog(true);
            view.EnableDefeat(true);
            view.EnableSave(true);
            view.EnableUndo(true);
            view.EnableNewGame(false);
            view.EnableNewLanGame(false);
            view.EnableLoad(false);
            view.ShowgbHUD(true);
            view.DrawField();
            view.SetWhiteName(player1.Name);
            view.SetBlackName(player2.Name);
            view.WhiteCount(player1.GetCount());
            view.BlackCount(player2.GetCount());
            view.SetTurnText();
        }
Exemple #17
0
        public MyList <Position> GetMoves(Figure figure, ChessField cf)
        {
            Position          pos = figure.Position;
            MyList <Position> l   = new MyList <Position>();

            switch (figure.GetFigureType())
            {
            case FigureTypes.King:
            {
                if (pos.GetX() > 1)
                {
                    l.Add(new Position(pos.GetX() - 1, pos.GetY()));
                }
                if (pos.GetX() < 8)
                {
                    l.Add(new Position(pos.GetX() + 1, pos.GetY()));
                }
                break;
            }

            default:     // Bishop, Queen & etc.
            {
                // +
                for (int i = pos.GetX() + 1; i <= 8; i++)
                {
                    l.Add(new Position(i, pos.GetY()));
                    if (cf.GetFigureAt(new Position(i, pos.GetY())) != null)
                    {
                        break;
                    }
                }
                // --
                for (int i = pos.GetX() - 1; i > 0; i--)
                {
                    l.Add(new Position(i, pos.GetY()));
                    if (cf.GetFigureAt(new Position(i, pos.GetY())) != null)
                    {
                        break;
                    }
                }
                break;
            }
            }
            return(l);
        }
Exemple #18
0
        public void NewClientGame()
        {
            gametype = GameType.ClientGame;

            this.player1 = new Player("", Side.White);
            this.player2 = CreateUser(view.GetUserName(Side.Black), Side.Black, player2);
            //this.player1 = new Player("", Side.White);
            //this.player2 = new Player("", Side.Black);

            state = GameState.WaitWhite;
            Field = new ChessField(player1, player2);
            field.SetPawnSuperiousListener(PawnSuperiorityHandler);
            field.SetKingShahListener(KingShahHandler);
            field.SetKingStalemateListener(KingStalemateHandler);
            view.ClearLog();
            client = new ClientThread(view, this, view.GetServerAddress(), 12000);
            Thread thread = new Thread(client.Run);

            thread.Start();
            thread.IsBackground = true;
            //thread.Join();
        }
        public MyList<Position> GetMoves(Figure figure, ChessField cf)
        {
            Position pos = figure.Position;
            MyList<Position> l = new MyList<Position>();
            switch (figure.GetFigureType())
            {
                case FigureTypes.King:
                    {
                        if (pos.GetX() >1)
                            l.Add(new Position(pos.GetX()-1, pos.GetY()));
                        if (pos.GetX() < 8)
                            l.Add(new Position(pos.GetX()+1, pos.GetY()));
                        break;

                    }

                default: // Bishop, Queen & etc.
                    {
                        // +
                        for (int i = pos.GetX() + 1; i <= 8; i++)
                        {
                            l.Add(new Position(i, pos.GetY()));
                            if (cf.GetFigureAt(new Position(i, pos.GetY())) != null)
                                break;
                        }
                        // --
                        for (int i = pos.GetX() - 1; i > 0; i--)
                        {
                            l.Add(new Position( i, pos.GetY()));
                            if (cf.GetFigureAt(new Position( i, pos.GetY())) != null)
                                break;
                        }
                        break;
                    }
            }
            return l;
        }
Exemple #20
0
        public void NewClientGame()
        {
            gametype = GameType.ClientGame;

            this.player1 = new Player("", Side.White);
            this.player2 = CreateUser(view.GetUserName(Side.Black), Side.Black, player2);
            //this.player1 = new Player("", Side.White);
            //this.player2 = new Player("", Side.Black);

            state = GameState.WaitWhite;
            Field = new ChessField(player1, player2);
            field.SetPawnSuperiousListener(PawnSuperiorityHandler);
            field.SetKingShahListener(KingShahHandler);
            field.SetKingStalemateListener(KingStalemateHandler);
            view.ClearLog();
            client = new ClientThread(view, this, view.GetServerAddress(), 12000);
            Thread thread = new Thread(client.Run);
            thread.Start();
            thread.IsBackground = true;
            //thread.Join();
        }
Exemple #21
0
        public MyList <Position> GetMoves(Figure figure, ChessField cf)
        {
            Position          pos = figure.Position, tmppos;
            MyList <Position> l = new MyList <Position>();

            switch (figure.GetFigureType())
            {
            case FigureTypes.Pawn:
            {
                if (figure.Side == Side.Black)
                {
                    pos = figure.Reverse(pos);
                }
                if (pos.GetY() < 8)
                {
                    if (pos.GetX() < 8)
                    {
                        tmppos = new Position(pos.GetX() + 1, pos.GetY() + 1);
                        l.Add(figure.Side == Side.White ? tmppos : figure.Reverse(tmppos));
                    }
                    if (pos.GetX() > 1)
                    {
                        tmppos = new Position(pos.GetX() - 1, pos.GetY() + 1);
                        l.Add(figure.Side == Side.White ? tmppos : figure.Reverse(tmppos));
                    }
                }
                break;
            }

            case FigureTypes.King:
            {
                int x, y;
                x = pos.GetX();
                y = pos.GetY();
                if (x < 8)
                {
                    if (y < 8)
                    {
                        l.Add(new Position(x + 1, y + 1));
                    }
                    if (y > 1)
                    {
                        l.Add(new Position(x + 1, y - 1));
                    }
                }
                if (x > 1)
                {
                    if (y < 8)
                    {
                        l.Add(new Position(x - 1, y + 1));
                    }
                    if (y > 1)
                    {
                        l.Add(new Position(x - 1, y - 1));
                    }
                }
                break;
            }

            default:
            {
                for (int i = pos.GetX() + 1, j = pos.GetY() + 1; i <= 8 && j <= 8; i++, j++)
                {
                    l.Add(new Position(i, j));
                    if (cf.GetFigureAt(new Position(i, j)) != null)
                    {
                        break;
                    }
                }

                for (int i = pos.GetX() - 1, j = pos.GetY() - 1; i >= 1 && j >= 1; i--, j--)
                {
                    l.Add(new Position(i, j));
                    if (cf.GetFigureAt(new Position(i, j)) != null)
                    {
                        break;
                    }
                }
                for (int i = pos.GetX() + 1, j = pos.GetY() - 1; i <= 8 && j >= 1; i++, j--)
                {
                    l.Add(new Position(i, j));
                    if (cf.GetFigureAt(new Position(i, j)) != null)
                    {
                        break;
                    }
                }
                for (int i = pos.GetX() - 1, j = pos.GetY() + 1; i >= 1 && j <= 8; i--, j++)
                {
                    l.Add(new Position(i, j));
                    if (cf.GetFigureAt(new Position(i, j)) != null)
                    {
                        break;
                    }
                }
                break;
            }
            }
            return(l);
        }
 public List <Position> GetMoves(Figure figure, ChessField cf)
 {
     throw new NotImplementedException();
 }
 public List<Position> GetMoves(Figure figure, ChessField cf)
 {
     throw new NotImplementedException();
 }
Exemple #24
0
 public Pawn(Position pos, Side side, ChessField chessfield) : base(pos, side, chessfield)
 {
     FigureType     = FigureTypes.Pawn;
     movepolitics   = new MovePolitics[] { chessfield.VerticalMovePolitics };
     attackpolitics = new MovePolitics[] { chessfield.DiagMovePolitics };
 }
Exemple #25
0
        public MyList <Position> GetMoves(Figure figure, ChessField cf)
        {
            Position          pos = figure.Position;
            Position          tmppos;
            MyList <Position> l = new MyList <Position>();

            switch (figure.GetFigureType())
            {
            case FigureTypes.Pawn:
            {
                if (figure.Side == Side.Black)
                {
                    pos = figure.Reverse(pos);
                }
                if (pos.GetY() == 2)
                {
                    Position middlepos = new Position(pos.GetX(), pos.GetY() + 1);
                    middlepos = figure.Side == Side.White ? middlepos : figure.Reverse(middlepos);
                    if (cf.GetFigureAt(middlepos) == null)
                    {
                        tmppos = new Position(pos.GetX(), pos.GetY() + 2);
                        l.Add(figure.Side == Side.White ? tmppos : figure.Reverse(tmppos));
                    }
                }

                int y = pos.GetY();
                if (y + 1 < 9)
                {
                    tmppos = new Position(pos.GetX(), y + 1);
                    l.Add(figure.Side == Side.White ? tmppos : figure.Reverse(tmppos));
                }
                break;
            }

            case FigureTypes.King:
            {
                if (pos.GetY() > 1)
                {
                    l.Add(new Position(pos.GetX(), pos.GetY() - 1));
                }
                if (pos.GetY() < 8)
                {
                    l.Add(new Position(pos.GetX(), pos.GetY() + 1));
                }
                break;
            }

            default:     // Bishop, Queen & etc.
            {
                // +
                for (int i = pos.GetY() + 1; i <= 8; i++)
                {
                    l.Add(new Position(pos.GetX(), i));
                    if (cf.GetFigureAt(new Position(pos.GetX(), i)) != null)
                    {
                        break;
                    }
                }
                //--
                for (int i = pos.GetY() - 1; i > 0; i--)
                {
                    l.Add(new Position(pos.GetX(), i));
                    if (cf.GetFigureAt(new Position(pos.GetX(), i)) != null)
                    {
                        break;
                    }
                }
                break;
            }
            }
            return(l);
        }
Exemple #26
0
        public MyList<Position> GetMoves(Figure figure, ChessField cf)
        {
            Position pos = figure.Position, tmppos;
            MyList<Position> l = new MyList<Position>();
            switch (figure.GetFigureType())
            {
                case FigureTypes.Pawn:
                    {
                        if (figure.Side == Side.Black)
                            pos = figure.Reverse(pos);
                        if (pos.GetY() < 8)
                        {
                        if (pos.GetX() < 8)
                            {
                                tmppos = new Position(pos.GetX()+1, pos.GetY()+1);
                                l.Add(figure.Side == Side.White ? tmppos : figure.Reverse(tmppos));
                            }
                        if (pos.GetX() > 1)
                        {
                            tmppos = new Position(pos.GetX()- 1, pos.GetY() + 1);
                            l.Add(figure.Side == Side.White ? tmppos : figure.Reverse(tmppos));
                        }

                        }
                        break;
                    }
                case FigureTypes.King:
                    {

                        int x,y;
                        x = pos.GetX();
                        y = pos.GetY();
                        if (x<8)
                        {
                            if (y<8)
                                l.Add(new Position(x+1,y+1));
                            if (y>1)
                                l.Add(new Position(x+1,y-1));
                        }
                        if (x>1)
                        {
                            if (y<8)
                                l.Add(new Position(x-1,y+1));
                            if (y>1)
                                l.Add(new Position(x-1, y-1));
                        }
                        break;
                    }
                default:
                    {
                        for (int i = pos.GetX()+1, j = pos.GetY()+1; i <= 8 && j <= 8; i++, j++)
                        {
                            l.Add(new Position(i, j));
                            if (cf.GetFigureAt(new Position(i, j)) != null)
                                break;
                        }

                        for (int i = pos.GetX() - 1, j = pos.GetY() - 1; i >=1  && j >=1 ; i--, j--)
                        {
                            l.Add(new Position(i, j));
                            if (cf.GetFigureAt(new Position(i, j)) != null)
                                break;
                        }
                        for (int i = pos.GetX() + 1, j = pos.GetY() - 1; i <= 8 && j >= 1; i++, j--)
                        {
                            l.Add(new Position(i, j));
                            if (cf.GetFigureAt(new Position(i, j)) != null)
                                break;
                        }
                        for (int i = pos.GetX() -1, j = pos.GetY() + 1; i >= 1 && j <= 8; i--, j++)
                        {
                            l.Add(new Position(i, j));
                            if (cf.GetFigureAt(new Position(i, j)) != null)
                                break;
                        }
                        break;
                    }
            }
            return l;
        }
Exemple #27
0
        public MyList<Position> GetMoves(Figure figure, ChessField cf)
        {
            Position pos = figure.Position;
            Position tmppos;
            MyList<Position> l = new MyList<Position>();
            switch (figure.GetFigureType())
            {
                case FigureTypes.Pawn:
                    {

                        if (figure.Side == Side.Black)
                            pos = figure.Reverse(pos);
                        if (pos.GetY() == 2)
                        {

                            Position middlepos = new Position(pos.GetX(), pos.GetY()+1);
                            middlepos = figure.Side == Side.White ? middlepos : figure.Reverse(middlepos);
                            if (cf.GetFigureAt(middlepos) == null)
                            {
                                tmppos = new Position(pos.GetX(), pos.GetY() + 2);
                                l.Add(figure.Side == Side.White ? tmppos : figure.Reverse(tmppos));
                            }
                        }

                        int y = pos.GetY();
                        if (y+1 <9)
                        {
                            tmppos = new Position(pos.GetX(), y+1);
                            l.Add(figure.Side == Side.White ? tmppos : figure.Reverse(tmppos) );
                        }
                        break;
                    }
                case FigureTypes.King:
                    {
                        if (pos.GetY() >1)
                            l.Add(new Position(pos.GetX(), pos.GetY()-1));
                        if (pos.GetY() < 8)
                            l.Add(new Position(pos.GetX(), pos.GetY()+1));
                        break;

                    }

                default: // Bishop, Queen & etc.
                    {
                        // +
                        for (int i = pos.GetY() + 1; i <= 8; i++)
                        {
                            l.Add(new Position(pos.GetX(), i));
                            if (cf.GetFigureAt(new Position(pos.GetX(), i)) != null)
                                break;
                        }
                        //--
                        for (int i = pos.GetY() - 1; i > 0; i--)
                        {
                            l.Add(new Position(pos.GetX(), i));
                            if (cf.GetFigureAt(new Position(pos.GetX(), i)) != null)
                                break;
                        }
                        break;
                    }
            }
            return l;
        }
Exemple #28
0
        public void NewServerGame()
        {
            gametype = GameType.ServerGame;
            this.player1 = CreateUser(view.GetUserName(Side.White), Side.White, player1);
            this.player2 = new Player("", Side.Black);
            //this.player1 = new Player("", Side.White);
            //this.player2 = new Player("", Side.Black);

            state = GameState.WaitWhite;
            Field = new ChessField(player1, player2);
            field.SetPawnSuperiousListener(PawnSuperiorityHandler);
            field.SetKingShahListener(KingShahHandler);
            field.SetKingStalemateListener(KingStalemateHandler);

            view.ClearLog();
            server = new ServerThread(view, this);
            Thread thread = new Thread(server.Run);
            thread.Start();
            thread.IsBackground = true;
            DialogResult dialogresult = view.ShowServerBanner();

            if (dialogresult == DialogResult.Abort)
                {
                    server.listener.Stop();
                    thread.Abort();
                    return;
                }
            //thread.Join();

            view.ShowgbChessField(true);
            view.ShowrtbLog(true);
            view.EnableDefeat(true);
            view.EnableSave(true);
            view.EnableUndo(true);
            view.EnableNewGame(false);
            view.EnableNewLanGame(false);
            view.EnableLoad(false);
            view.ShowgbHUD(true);
            view.DrawField();
            view.SetWhiteName(player1.Name);
            view.SetBlackName(player2.Name);
            view.WhiteCount(player1.GetCount());
            view.BlackCount(player2.GetCount());
            view.SetTurnText();
        }
Exemple #29
0
        /// <summary>
        /// Новая игра
        /// </summary>
        public void NewGame()
        {
            gametype = GameType.LocalGame;
            this.player1 = CreateUser(view.GetUserName(Side.White), Side.White, player1);
            this.player2 = CreateUser(view.GetUserName(Side.Black), Side.Black, player2);
            //this.player1 = new Player("", Side.White);
            //this.player2 = new Player("", Side.Black);
            state = GameState.WaitWhite;
            Field = new ChessField(player1, player2);

            view.ClearLog();
            view.ShowgbChessField(true);
            view.ShowrtbLog(true);
            view.EnableDefeat(true);
            view.EnableSave(true);
            view.EnableUndo(true);
            view.EnableNewGame(false);
            view.EnableNewLanGame(false);
            view.EnableLoad(false);
            view.ShowgbHUD(true);
            field.SetPawnSuperiousListener(PawnSuperiorityHandler);
            field.SetKingShahListener(KingShahHandler);
            field.SetKingStalemateListener(KingStalemateHandler);
            view.DrawField();
            view.SetWhiteName(player1.Name);
            view.SetBlackName(player2.Name);
            view.WhiteCount(player1.GetCount());
            view.BlackCount(player2.GetCount());
            view.SetTurnText();
        }