//mxd internal void SaveMapBackup() { if (isdisposed || map == null || map.IsDisposed || string.IsNullOrEmpty(filepathname) || options == null) { General.WriteLogLine("Map backup saving failed: required structures already disposed..."); return; } #if !DEBUG try { #endif string mapname = Path.GetFileNameWithoutExtension(filepathname); if (!string.IsNullOrEmpty(mapname)) { // Make backup file path if (!Directory.Exists(General.MapRestorePath)) { Directory.CreateDirectory(General.MapRestorePath); } string hash = MurmurHash2.Hash(mapname + File.GetLastWriteTime(filepathname)).ToString(); string backuppath = Path.Combine(General.MapRestorePath, mapname + "." + hash + ".restore"); // Export map MemoryStream ms = map.Serialize(); ms.Seek(0, SeekOrigin.Begin); //File.WriteAllBytes(backuppath, SharpCompressHelper.CompressStream(ms).ToArray()); File.WriteAllBytes(backuppath, ms.ToArray()); // Log it General.WriteLogLine("Map backup saved to \"" + backuppath + "\""); } else { // Log it General.WriteLogLine("Map backup saving failed: invalid map name"); } #if !DEBUG } catch (Exception e) { // Log it General.WriteLogLine("Map backup saving failed: " + e.Source + ": " + e.Message); } #endif }
// Initializes for an existing map internal bool InitializeOpenMap(string filepathname, MapOptions options) { // Apply settings this.filename = Path.GetFileName(filepathname); this.filepathname = filepathname; this.filepath = Path.GetDirectoryName(filepathname); this.changed = false; this.options = options; General.WriteLogLine("Opening map \"" + this.filename + "\" with configuration \"" + options.ConfigFile + "\""); // Initiate graphics General.WriteLogLine("Initializing graphics device..."); graphics = new D3DDevice(General.MainWindow.Display); if (!graphics.Initialize()) { return(false); } // Create renderers renderer2d = new Renderer2D(graphics); renderer3d = new Renderer3D(graphics); // Load game configuration General.WriteLogLine("Loading game configuration..."); configinfo = General.GetConfigurationInfo(options.ConfigFile); config = new GameConfiguration(General.LoadGameConfiguration(options.ConfigFile)); configinfo.ApplyDefaults(config); General.Editing.UpdateCurrentEditModes(); // Create map data bool maprestored = false; //mxd map = new MapSet(); string mapname = Path.GetFileNameWithoutExtension(filepathname); if (!string.IsNullOrEmpty(mapname)) { string hash = MurmurHash2.Hash(mapname + File.GetLastWriteTime(filepathname)).ToString(); string backuppath = Path.Combine(General.MapRestorePath, mapname + "." + hash + ".restore"); // Backup exists and it's newer than the map itself? if (File.Exists(backuppath) && File.GetLastWriteTime(backuppath) > File.GetLastWriteTime(filepathname)) { if (General.ShowWarningMessage("Looks like your previous editing session has gone terribly wrong." + Environment.NewLine + "Would you like to restore the map from the backup?", MessageBoxButtons.YesNo) == DialogResult.Yes) { General.WriteLogLine("Initializing map format interface " + config.FormatInterface + "..."); io = MapSetIO.Create(config.FormatInterface, this); General.WriteLogLine("Restoring map from \"" + backuppath + "\"..."); #if DEBUG // Restore map map.Deserialize(new MemoryStream(File.ReadAllBytes(backuppath))); #else try { // Restore map map.Deserialize(new MemoryStream(File.ReadAllBytes(backuppath))); // Delete the backup File.Delete(backuppath); } catch (Exception e) { General.ErrorLogger.Add(ErrorType.Error, "Unable to restore the map data structures from the backup. " + e.GetType().Name + ": " + e.Message); General.ShowErrorMessage("Unable to restore the map data structures from the backup.", MessageBoxButtons.OK); return(false); } #endif maprestored = true; } } } // Read the map from file if (!maprestored) { map.BeginAddRemove(); General.WriteLogLine("Initializing map format interface " + config.FormatInterface + "..."); io = MapSetIO.Create(config.FormatInterface, this); General.WriteLogLine("Reading map data structures from file..."); #if !DEBUG try { #endif using (FileStream stream = File.OpenRead(filepathname)) { io.Read(map, stream); } #if !DEBUG } catch (Exception e) { General.ErrorLogger.Add(ErrorType.Error, "Unable to read the map data structures with the specified configuration. " + e.GetType().Name + ": " + e.Message); General.ShowErrorMessage("Unable to read the map data structures with the specified configuration.", MessageBoxButtons.OK); return(false); } #endif map.EndAddRemove(); } // Load data manager General.WriteLogLine("Loading data resources..."); data = new DataManager(); data.Load(CreateResourcesList()); // Remove unused sectors map.RemoveUnusedSectors(true); // Update structures options.ApplyGridSettings(); map.UpdateConfiguration(); //map.SnapAllToAccuracy(); map.Update(); thingsfilter.Update(); // Bind any methods General.Actions.BindMethods(this); // Set defaults this.visualcamera = new VisualCamera(); General.Editing.ChangeMode(configinfo.StartMode); renderer2d.SetViewMode((ViewMode)General.Settings.DefaultViewMode); // Center map in screen if (General.Editing.Mode is ClassicMode) { (General.Editing.Mode as ClassicMode).CenterInScreen(); } // Success this.changed = maprestored; //mxd General.WriteLogLine("Map loading done"); General.MainWindow.UpdateTitle(); //mxd return(true); }