protected override void ProcessInnerNode(AseReader reader, AseNode parentNode) { AseMesh mesh = parentNode as AseMesh; if (reader.NodeName == "MESH_FACENORMAL") { AseStringTokenizer tokens = new AseStringTokenizer(reader.NodeData); int index = int.Parse(tokens.GetNext()); AseFace face = mesh.FaceList[index]; face.NormalFace = new AseVertex( float.Parse(tokens.GetNext()), float.Parse(tokens.GetNext()), float.Parse(tokens.GetNext())); for (int i = 0; i < 3; i++) { reader.ReadNextLine(); tokens = new AseStringTokenizer(reader.NodeData); if (reader.NodeName == "MESH_VERTEXNORMAL") { int vIndex = int.Parse(tokens.GetNext()); if (vIndex == mesh.FaceList[index].A) { face.NormalA = new AseVertex( float.Parse(tokens.GetNext()), float.Parse(tokens.GetNext()), float.Parse(tokens.GetNext())); } else if (vIndex == mesh.FaceList[index].B) { face.NormalB = new AseVertex( float.Parse(tokens.GetNext()), float.Parse(tokens.GetNext()), float.Parse(tokens.GetNext())); } else if (vIndex == mesh.FaceList[index].C) { face.NormalC = new AseVertex( float.Parse(tokens.GetNext()), float.Parse(tokens.GetNext()), float.Parse(tokens.GetNext())); } } else { // we must have atleast 3 MESH_VERTEXNORMAL nodes i--; } } mesh.FaceList[index] = face; } }
protected override void ProcessInnerNode(AseReader reader, AseNode parentNode) { AseMesh mesh = parentNode as AseMesh; if (reader.NodeName == "MESH_TFACE") { AseStringTokenizer tokens = new AseStringTokenizer(reader.NodeData); int index = int.Parse(tokens.GetNext()); AseFace face = mesh.FaceList[index]; face.TextureA = int.Parse(tokens.GetNext()); face.TextureB = int.Parse(tokens.GetNext()); face.TextureC = int.Parse(tokens.GetNext()); mesh.FaceList[index] = face; } }