public Node(int level) { this.level = level; this.list = null; this.parent = null; this.weight = 0; this.line_height = 0; }
internal override void set_list(LineBList list) { if (this.list == list) { return; } this.list = list; for (int i = 0, iN = this.data.Count; i < iN; i++) { this.data[i].set_list(list); } }
internal virtual void set_list(LineBList list) { this.list = list; }