Exemple #1
0
 public static void Save()
 {
     reader.Put(DiService.ENABLED, DiService.enableDi);
     reader.Save(FILE_PATH);
     AssetDatabase.ImportAsset(FILE_PATH, ImportAssetOptions.ForceSynchronousImport | ImportAssetOptions.ForceUpdate);
     DiService.LoadPreference();
 }
Exemple #2
0
//        [RuntimeInitializeOnLoadMethod]
        public static DiService Create()
        {
            LoadPreference();
            if (enableDi)
            {
                DiService di = UnityEngine.Object.FindObjectOfType <DiService>();
                if (di == null)
                {
                    GameObject go = new GameObject("_di");
                    di = go.AddComponent <DiService>();
                }
                return(di);
            }
            return(null);
        }
Exemple #3
0
        public static void InjectDependency()
        {
            if (!Application.isEditor || !DiService.enableDi)
            {
                return;
            }
            DiService di = UnityEngine.Object.FindObjectOfType <DiService>();

            if (di == null)
            {
                di = DiService.Create();
            }
            var changeList = di.ResolveScene(allScripts);

            foreach (var m in changeList)
            {
                EditorUtil.SetDirty(m);
            }
            if (!changeList.IsEmpty())
            {
                EditorUtil.SetDirty(di);
            }
        }
Exemple #4
0
 public static bool IsInjectDependency()
 {
     DiService.LoadPreference();
     return(DiService.enableDi);
 }