private void LoadSync(string scene) { try { SceneManager.LoadScene(scene); SceneStack.Push(scene); } catch (Exception ex) { log.Error(ex); SceneManager.LoadScene(0); } InputBlocker.Hide(this); }
private void BeginSceneLoading(string sceneName) { log.Debug("Loading Scene... {0}", sceneName); preCallbacks.Call(sceneName); preOneshotCallbacks.Call(sceneName); preOneshotCallbacks = null; if (Platform.isEditor) { LoadSync(sceneName); } else { if (BuildConfig.STREAMING_SCENE_FROM > 0 && !SceneStack.HasVisited(sceneName)) { Cdn.cache.GetAssetBundle(sceneName + FileTypeEx.ASSET_BUNDLE, false, asset => { #if ASYNC_SCENE_LOADING if (asset != null) { StartCoroutine(LoadAsync(sceneName, asset)); } else { LoadSync(sceneName); } #else LoadSync(sceneName); #endif }); } else { LoadSync(sceneName); } } }