public MooWorld() { Human = new MooPlayer() { Name = "Jacob", X = 0, Y = 0 }; }
public void Place(MooPlayer player) { // place the item a the end of their hand float x1, y1, x2, y2; Collision.CalculateLineByAngle(player.X, player.Y, player.Angle, player.Width, out x1, out y1, out x2, out y2); X = x2; Y = y2; // make the item solid CanMove = false; TakesDamage = true; ShowDamage = true; CanAcquire = false; IsSolid = true; }
public MooZombie(MooPlayer lunch) { Name = "MooZombie"; Width = 40; Height = 50; Speed = 0.5f; Rand = new Random(); ShowDefaultDrawing = false; // establish the brainz sign ShowBrainz = false; BrainzDuration = new Stopwatch(); BrainzDuration.Start(); // the player to chase Lunch = lunch; // zombie attack Fists = new Tool() { Distance = (int)Width, Damage = 10 }; }
public MooHud(MooPlayer me) { Me = me; Images = new Dictionary <string, IImage>(); }