Exemple #1
0
        private void btn_buy_land_Click(object sender, EventArgs e)
        {
            if (game.get_country_with_pos(play.get_position()).get_available() == false)
            {
                if (play.get_money() >= game.get_country_with_pos(play.get_position()).get_cost())
                {
                    List <bool> temp = new List <bool>();

                    play.add_country_to_list(game.get_country_with_pos(play.get_position()));
                    play.set_money(play.get_money() - game.get_country_with_pos(play.get_position()).get_cost());
                    game.get_country_with_pos(play.get_position()).propertize(3, ref panel1, 0, ref play, ref game);
                    game.set_player_at_pos(play, game.get_index());
                    game.get_country_with_pos(play.get_position()).set_owner(play.get_name());
                    for (int i = 0; i < game.get_list_group().Count; i++)
                    {
                        if (game.get_list_group()[i].get_color() == game.get_country_with_pos(play.get_position()).get_color())
                        {
                            for (int gr_count = 0; gr_count < game.get_list_group()[i].get_list().Count; gr_count++)
                            {
                                for (int player_count = 0; player_count < play.get_countrylist().Count; player_count++)
                                {
                                    if (game.get_list_group()[i].get_list()[gr_count] == play.get_countrylist()[player_count].get_name())
                                    {
                                        temp.Add(true);
                                        break;
                                    }
                                }
                            }
                            if (temp.Count == game.get_list_group()[i].get_list().Count)
                            {
                                game.get_list_group()[i].set_owner(play);
                            }
                        }
                    }
                    btn_buy_hotel.Enabled = true;
                    btn_buy_land.Enabled  = false;
                }
                else
                {
                    btn_buy_land.Enabled = false;
                    MessageBox.Show("you dont have money  .");
                    btn_leave.Enabled      = true;
                    btn_end_turn.Enabled   = true;
                    btn_sell_hotel.Enabled = true;
                    btn_sell_land.Enabled  = true;
                }
            }
            else if (game.get_country_with_pos(play.get_position()).get_available() == true)
            {
                int o = 0;
                for (int i = 0; i < play.get_countrylist().Count; i++)
                {
                    if (game.get_list_country()[play.get_position()].get_name() == play.get_countrylist()[i].get_name())
                    {
                        o = 1;
                    }
                }
                if (o == 1)
                {
                    MessageBox.Show("you are the owner of this country .");
                }
                else
                {
                    MessageBox.Show("you should pay rent to this country.");
                    btn_rent.Enabled       = true;
                    btn_sell_hotel.Enabled = true;
                    btn_sell_land.Enabled  = true;
                }
            }
        }