Exemple #1
0
 private void HideLevelViewer()
 {
     if (m_vc != null)
     {
         Controls.Remove(m_vc);
         m_vc.Dispose();
         m_vc = null;
     }
 }
Exemple #2
0
        private void ShowCgfViewer(CgfLoader cgf)
        {
            HideLevelViewer();
            HideImageViewer();
            HideTextViewer();

            m_vc          = new AionLevelViewerControl(null, null, cgf);
            m_vc.Location = new Point(m_treeView.Width, m_menuStrip.Bottom);
            var clientHeight = ClientSize.Height - m_menuStrip.Height;

            m_vc.Size           = new Size(ClientSize.Width - m_treeView.Width, clientHeight);
            m_vc.OnUpdateTitle += OnLevelViewerControlTitleUpdated;
            Controls.Add(m_vc);
            m_vc.Focus();
            Invalidate();
        }
Exemple #3
0
        private void ChangeLevel(string levelFolder)
        {
            SetTitleBase(Path.Combine(m_clientRoot, "Levels", levelFolder));

            HideLevelViewer();
            HideImageViewer();
            HideTextViewer();

            m_vc          = new AionLevelViewerControl(m_clientRoot, levelFolder, null);
            m_vc.Location = new Point(m_treeView.Width, m_menuStrip.Bottom);
            var clientHeight = ClientSize.Height - m_menuStrip.Height;

            m_vc.Size           = new Size(ClientSize.Width - m_treeView.Width, clientHeight);
            m_vc.OnUpdateTitle += OnLevelViewerControlTitleUpdated;
            Controls.Add(m_vc);
            m_vc.Focus();
            Invalidate();
            m_vc.m_game.SetProjection(ClientSize.Width - m_treeView.Width, clientHeight);
        }
Exemple #4
0
        private void FakeResizeLevelViewer(int newWidth, int newHeight)
        {
            if (m_vc == null)
            {
                return;
            }

            // monogame/forms distorts the aspect after a resize...
            // this works around the issue by reattaching the game to a fresh control.

            Controls.Remove(m_vc);
            var old = m_vc;

            old.m_game.SetProjection(newWidth, newHeight);
            m_vc                = new AionLevelViewerControl(old.m_game);
            m_vc.Location       = new Point(m_treeView.Right, m_menuStrip.Bottom);
            m_vc.Size           = new Size(newWidth, newHeight);
            m_vc.OnUpdateTitle += OnLevelViewerControlTitleUpdated;

            Controls.Add(m_vc);

            old.Dispose();
        }