Exemple #1
0
        /// <summary>
        /// Main gameplay loop
        /// </summary>
        public void Run()
        {
            // initial click is random
            Random rand    = new Random();
            uint   randRow = (uint)rand.Next(0, (int)m_minefield.GetRows());
            uint   randCol = (uint)rand.Next(0, (int)m_minefield.GetCols());

            uint[] nextCellToOpen = new uint[] { randRow, randCol };

            // main gameplay loop
            while (m_gameState == GameState.Playing)
            {
                // Prompt user
                Console.Write("Press Enter for next step!\n");
                // Wait for enter to proceed
                Console.ReadKey();
                // Display the cell opened next
                Console.Write("Opened Row: " + (int)nextCellToOpen[0] + ", Col: " + (int)nextCellToOpen[1] + '\n');
                // Open the cell if failed, game over
                m_minefield.OpenCell(nextCellToOpen[0], nextCellToOpen[1]);
                // Figure out the next cell to open if the game isn't over
                if (m_gameState == GameState.Playing)
                {
                    nextCellToOpen = m_metalDetector.DecideNextCellToOpen();
                }
                // Display updated minefield
                m_minefield.Draw();
            }

            // End game
            switch (m_gameState)
            {
            case GameState.GameOver:
                Console.WriteLine("Game Over");
                break;

            case GameState.GameWin:
                Console.WriteLine("You Win!");
                break;

            default:
                Console.WriteLine("Something went wrong...");
                break;
            }
        }
Exemple #2
0
        /// <summary>
        /// Finds the random closed cell to open.
        /// </summary>
        /// <returns>The random cell to open.</returns>
        public uint[] FindRandomCellToOpen()
        {
            bool found   = false;
            uint randRow = 0;
            uint randCol = 0;

            while (!found)
            {
                Random rand = new Random();
                randRow = (uint)rand.Next(0, (int)m_minefield.GetRows());
                randCol = (uint)rand.Next(0, (int)m_minefield.GetCols());

                // Checking the random cell is a closed one and not flagged
                if (!m_minefield.GetField()[randRow, randCol].GetIsOpen() &&
                    m_minefield.GetField()[randRow, randCol].GetState() != CellState.Flagged)
                {
                    found = true;
                }
            }
            return(new uint[] { randRow, randCol });
        }