/// <summary> /// Allows the game to perform any initialization it needs to before starting to run. /// This is where it can query for any required services and load any non-graphic /// related content. Calling base.Initialize will enumerate through any components /// and initialize them as well. /// </summary> protected override void Initialize() { ClearBackground = true; BackgroundColor = Color.White; ExitConfirmation = false; Camera = new CameraManager(this); Components.Add(Camera); MpqManager.Initialize("S:\\WoW"); //Components.Add(new AdtDrawer(this, "World\\maps\\Azeroth\\Azeroth_36_49.adt")); //Components.Add(new AdtDrawer(this, "World\\maps\\Azeroth\\Azeroth_29_49.adt")); Stormwind //Components.Add(new AdtDrawer(this, "World\\maps\\Kalimdor\\Kalimdor_32_30.adt")); IsMouseVisible = true; base.Initialize(); GeneralDialog = new GeneralDialog(Manager); }
/// <summary> /// Allows the game to perform any initialization it needs to before starting to run. /// This is where it can query for any required services and load any non-graphic /// related content. Calling base.Initialize will enumerate through any components /// and initialize them as well. /// </summary> protected override void Initialize() { ClearBackground = true; BackgroundColor = Color.White; ExitConfirmation = false; Camera = new CameraManager(this); Components.Add(Camera); //Components.Add(new AdtDrawer(this, "World\\maps\\EyeoftheStorm2.0\\EyeoftheStorm2.0_28_27.adt")); //Components.Add(new AdtDrawer(this, "World\\maps\\EyeoftheStorm2.0\\EyeoftheStorm2.0_28_28.adt")); //Components.Add(new AdtDrawer(this, "World\\maps\\Azeroth\\Azeroth_35_20.adt")); //Components.Add(new AdtDrawer(this, "World\\maps\\Azeroth\\Azeroth_36_20.adt")); /*Components.Add(new AdtDrawer(this, "World\\maps\\GoldRushBG\\GoldRushBG_28_30.adt")); * Components.Add(new AdtDrawer(this, "World\\maps\\GoldRushBG\\GoldRushBG_28_31.adt")); * Components.Add(new AdtDrawer(this, "World\\maps\\GoldRushBG\\GoldRushBG_28_32.adt")); * Components.Add(new AdtDrawer(this, "World\\maps\\GoldRushBG\\GoldRushBG_28_33.adt")); */ Components.Add(new AdtDrawer(this, "World\\maps\\Azeroth\\Azeroth_30_43.adt")); Components.Add(new AdtDrawer(this, "World\\maps\\Azeroth\\Azeroth_30_44.adt")); //Components.Add(new AdtDrawer(this, "World\\maps\\Azeroth\\Azeroth_30_53.adt")); //Components.Add(new AdtDrawer(this, "World\\maps\\Azeroth\\Azeroth_31_53.adt")); //Components.Add(new AdtDrawer(this, "World\\maps\\Kalimdor\\Kalimdor_29_12.adt")); //Components.Add(new AdtDrawer(this, "World\\maps\\Kalimdor\\Kalimdor_30_12.adt")); //Components.Add(new AdtDrawer(this, "World\\maps\\Kalimdor\\Kalimdor_29_13.adt")); //Components.Add(new AdtDrawer(this, "World\\maps\\Kalimdor\\Kalimdor_30_13.adt")); /*Components.Add(new AdtDrawer(this, "World\\maps\\GoldRushBG\\GoldRushBG_29_30.adt")); * Components.Add(new AdtDrawer(this, "World\\maps\\GoldRushBG\\GoldRushBG_29_31.adt")); * Components.Add(new AdtDrawer(this, "World\\maps\\GoldRushBG\\GoldRushBG_29_32.adt")); * Components.Add(new AdtDrawer(this, "World\\maps\\GoldRushBG\\GoldRushBG_29_33.adt")); * * Components.Add(new AdtDrawer(this, "World\\maps\\GoldRushBG\\GoldRushBG_30_30.adt")); * Components.Add(new AdtDrawer(this, "World\\maps\\GoldRushBG\\GoldRushBG_30_31.adt")); * Components.Add(new AdtDrawer(this, "World\\maps\\GoldRushBG\\GoldRushBG_30_32.adt")); * Components.Add(new AdtDrawer(this, "World\\maps\\GoldRushBG\\GoldRushBG_30_33.adt")); * * Components.Add(new AdtDrawer(this, "World\\maps\\GoldRushBG\\GoldRushBG_31_30.adt")); * Components.Add(new AdtDrawer(this, "World\\maps\\GoldRushBG\\GoldRushBG_31_31.adt")); * Components.Add(new AdtDrawer(this, "World\\maps\\GoldRushBG\\GoldRushBG_31_32.adt")); * Components.Add(new AdtDrawer(this, "World\\maps\\GoldRushBG\\GoldRushBG_31_33.adt")); * * Components.Add(new AdtDrawer(this, "World\\maps\\GoldRushBG\\GoldRushBG_32_30.adt")); * Components.Add(new AdtDrawer(this, "World\\maps\\GoldRushBG\\GoldRushBG_32_31.adt")); * Components.Add(new AdtDrawer(this, "World\\maps\\GoldRushBG\\GoldRushBG_32_32.adt")); * Components.Add(new AdtDrawer(this, "World\\maps\\GoldRushBG\\GoldRushBG_32_33.adt")); */ //Components.Add(new AdtDrawer(this, "World\\maps\\Firelands1\\Firelands1_32_54.adt")); //Components.Add(new AdtDrawer(this, "World\\maps\\Firelands1\\Firelands1_32_55.adt"));*/ //Components.Add(new AdtDrawer(this, "World\\maps\\Firelands1\\Firelands1_34_40.adt")); AddMesh("Azeroth", 30, 43); AddMesh("Azeroth", 30, 44); //AddMesh("Azeroth", 30, 53); //AddMesh("Azeroth", 31, 53); //AddMesh("Kalimdor", 29, 12); //AddMesh("Kalimdor", 30, 12); //AddMesh("Kalimdor", 29, 13); //AddMesh("Kalimdor", 30, 13); //AddMesh("Azeroth", 35, 20); //AddMesh("Azeroth", 36, 20); /* * AddMesh("GoldRushBG", 28, 30); * AddMesh("GoldRushBG", 28, 31); * AddMesh("GoldRushBG", 28, 32); * * AddMesh("GoldRushBG", 29, 30); * AddMesh("GoldRushBG", 29, 31); * AddMesh("GoldRushBG", 29, 32); * * AddMesh("GoldRushBG", 30, 30); * AddMesh("GoldRushBG", 30, 31); * AddMesh("GoldRushBG", 30, 32); * * AddMesh("GoldRushBG", 31, 30); * AddMesh("GoldRushBG", 31, 31); * AddMesh("GoldRushBG", 31, 32); * * AddMesh("GoldRushBG", 32, 30); * AddMesh("GoldRushBG", 32, 31); * AddMesh("GoldRushBG", 32, 32);*/ //AddMesh("Azeroth", 34, 40); //Components.Add(new AdtDrawer(this, "World\\maps\\Azeroth\\Azeroth_36_49.adt")); //Components.Add(new AdtDrawer(this, "World\\maps\\Azeroth\\Azeroth_29_49.adt")); Stormwind //Components.Add(new AdtDrawer(this, "World\\maps\\Kalimdor\\Kalimdor_32_30.adt")); IsMouseVisible = true; base.Initialize(); GeneralDialog = new GeneralDialog(Manager); }