public void Init()
        {
            animator    = GetComponentInChildren <Animator> ();
            detector    = GetComponentInChildren <TriggerDetector> ();
            controller  = GetComponent <CharacterController> ();
            aiProgress  = GetComponent <AIProgress> ();
            manualInput = GetComponent <ManualInput> ();

            ParticleSystemTag[] particleSystemTags = GetComponentsInChildren <ParticleSystemTag> ();
            foreach (ParticleSystemTag p in particleSystemTags)
            {
                if (p.tag == VFXType.Trail)
                {
                    particleSystemTrail = p.GetComponent <ParticleSystem> ();
                    particleSystemTrail.Pause(true);
                    particleSystemTrail.Clear();
                }
                else if (p.tag == VFXType.Hold)
                {
                    particleSystemHold = p.GetComponent <ParticleSystem> ();
                    particleSystemHold.Pause(true);
                    particleSystemHold.Clear();
                }
            }

            if (manualInput != null)
            {
                isPlayerControl = true;
            }
            else
            {
                isPlayerControl = false;
            }
            // load data process xxxx
            SetRagdollAndAttackingParts();
            //this.CharacterData.OnDead += Dead;
            //this.CharacterData.OnDamage += Dead;
            if (aiProgress != null)
            {
                aiProgress.enabled = false;
            }
            if (manualInput != null)
            {
                manualInput.enabled = false;
            }
        }
Exemple #2
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        private bool IsCollidedWithAttackParts(AttackInfo info)
        {
            //List<TriggerDetector> triggers = control.GetAllTriggers ();
            TriggerDetector trigger = control.GetTriggerDetector();

            foreach (Collider c1 in trigger.CollidingParts)
            {
                foreach (Collider c2 in info.Attacker.GetAttackingPart())
                {
                    if (c2 == c1)
                    {
                        return(true);
                    }
                }
            }

            return(false);
        }