protected void OnDisconnectedFromServer(object sender, MinecraftClientConnectEventArgs args)
 {
     if (DisconnectedFromServer != null)
     {
         DisconnectedFromServer(sender, args);
     }
 }
 protected void OnConnectedToServer(object sender, MinecraftClientConnectEventArgs args)
 {
     if (ConnectedToServer != null)
     {
         ConnectedToServer(sender, args);
     }
 }