public override bool Equals(object obj) { GuitarSpec guitarSpec = (GuitarSpec)obj; return( this.Builder == guitarSpec.Builder && this.Model.ToLower() == guitarSpec.Model.ToLower() && this.Type == guitarSpec.Type && this.BackWood == guitarSpec.BackWood && this.TopWood == guitarSpec.TopWood && this.NumStrings == guitarSpec.NumStrings ); }
public LinkedList <Guitar> Search(GuitarSpec searchSpec) { LinkedList <Guitar> matchingGuitars = new LinkedList <Guitar>(); foreach (Guitar guitar in this.guitars) { GuitarSpec guitarSpec = guitar.Spec; if (searchSpec.Equals(guitarSpec)) { matchingGuitars.AddLast(guitar); } } return(matchingGuitars); }
static void Main(string[] args) { //Configura estoque de guitarras Inventory inventory = new Inventory(); InitializeInventory(inventory); GuitarSpec whatErinLikes = new GuitarSpec(Builder.FENDER, "Stratocaster", Type.ACOUSTIC, Wood.ADIRONDACK, Wood.BRAZILIAN_ROSEWOOD, 12); LinkedList <Guitar> matchingGuitars = inventory.Search(whatErinLikes); if (matchingGuitars.Count != 0) { Console.WriteLine("Erin, talvez você goste destas guitarras:"); foreach (Guitar guitar in matchingGuitars) { Console.WriteLine(guitar.ToString()); } } else { Console.WriteLine("Desculpe Erin, não temos nada pra você"); } }
public void AddGuitar(string serialNumber, double price, GuitarSpec spec) { Guitar guitar = new Guitar(serialNumber, price, spec); guitars.AddLast(guitar); }
public Guitar(string serialNumber, double price, GuitarSpec spec) { this.SerialNumber = serialNumber; this.Price = price; this.Spec = spec; }