/// <summary> /// The main entry point for the application. /// </summary> static void Main(string[] args) { using (Limak game = new Limak()) { game.Run(); } }
public GameState(Limak limak) { currentGameState = State.MainMenu; currentButtonChosen = 0; currentCharacter1Chosen = State.LimakState; currentCharacter2Chosen = State.SralState; this.limak = limak; player1MenuDone = false; player2MenuDone = false; player1CharacterDone = false; player2CharacterDone = false; timer = new System.Timers.Timer(); timer.Elapsed += new ElapsedEventHandler(OnTimeEvent); timer.Interval = 250; timer.Enabled = true; }