public void Deserialize(BinaryReader reader) { ver = reader.ReadInt32(); var count = reader.ReadInt32(); for (int i = 0; i < count; i++) { var file = new VFile(); file.Deserialize(reader); files.Add(file); _dataFiles[file.name] = file; } count = reader.ReadInt32(); for (int i = 0; i < count; i++) { var patch = new VPatch(); patch.Deserialize(reader); patches.Add(patch); _dataPatches[patch.id] = patch; } }
private static void BuildManifest(AssetBundleManifest assetBundleManifest, string bundleDir, BuildRules rules) { var manifest = GetManifest(); var allAssetBundles = assetBundleManifest.GetAllAssetBundles(); var bundle2Ids = GetBundle2Ids(allAssetBundles); var bundles = GetBundles(assetBundleManifest, bundleDir, allAssetBundles, bundle2Ids); var dirs = new List <string>(); var assets = new List <AssetRef>(); var patches = new List <VPatch>(); for (var i = 0; i < rules.assets.Length; i++) { var item = rules.assets[i]; var path = item.path; var dir = Path.GetDirectoryName(path).Replace("\\", "/"); var index = dirs.FindIndex(o => o.Equals(dir)); if (index == -1) { index = dirs.Count; dirs.Add(dir); } var asset = new AssetRef(); if (!bundle2Ids.TryGetValue(item.bundle, out asset.bundle)) { // 第三方资源 var bundle = new BundleRef(); bundle.id = bundles.Count; bundle.name = Path.GetFileName(path); using (var stream = File.OpenRead(path)) { bundle.len = stream.Length; bundle.crc = Utility.GetCRC32Hash(stream); } bundles.Add(bundle); asset.bundle = bundle.id; } asset.dir = index; asset.name = Path.GetFileName(path); assets.Add(asset); var patch = patches.Find(pr => pr.@by == item.patch); if (patch == null) { patch = new VPatch() { @by = item.patch }; patches.Add(patch); } if (asset.bundle != -1) { if (!patch.files.Contains(asset.bundle)) { patch.files.Add(asset.bundle); } var bundle = bundles[asset.bundle]; foreach (var child in bundle.children) { if (!patch.files.Contains(child)) { patch.files.Add(child); } } } } manifest.dirs = dirs.ToArray(); manifest.assets = assets.ToArray(); manifest.bundles = bundles.ToArray(); EditorUtility.SetDirty(manifest); AssetDatabase.SaveAssets(); AssetDatabase.Refresh(); var manifestBundleName = "manifest.unity3d"; var builds = new[] { new AssetBundleBuild { assetNames = new[] { AssetDatabase.GetAssetPath(manifest), }, assetBundleName = manifestBundleName } }; var targetPlatform = EditorUserBuildSettings.activeBuildTarget; BuildPipeline.BuildAssetBundles(bundleDir, builds, rules.buildBundleOptions, targetPlatform); { var path = bundleDir + "/" + manifestBundleName; var bundle = new BundleRef(); bundle.id = bundles.Count; bundle.name = Path.GetFileName(path); using (var stream = File.OpenRead(path)) { bundle.len = stream.Length; bundle.crc = Utility.GetCRC32Hash(stream); } var patch = patches.Find(pr => pr.@by == PatchBy.Level0); if (patch == null) { patch = new VPatch() { @by = PatchBy.Level0 }; patches.Add(patch); } bundles.Add(bundle); } Versions.BuildVersion(bundleDir, bundles, patches, GetBuildRules().AddVersion()); }