public LLSD ToLLSD(int faceNumber)
            {
                LLSDMap tex = new LLSDMap(10);

                if (faceNumber >= 0)
                {
                    tex["face_number"] = LLSD.FromInteger(faceNumber);
                }
                tex["colors"]      = RGBA.ToLLSD();
                tex["scales"]      = LLSD.FromReal(RepeatU);
                tex["scalet"]      = LLSD.FromReal(RepeatV);
                tex["offsets"]     = LLSD.FromReal(OffsetU);
                tex["offsett"]     = LLSD.FromReal(OffsetV);
                tex["imagerot"]    = LLSD.FromReal(Rotation);
                tex["bump"]        = LLSD.FromInteger((int)Bump);
                tex["shiny"]       = LLSD.FromInteger((int)Shiny);
                tex["fullbright"]  = LLSD.FromBoolean(Fullbright);
                tex["media_flags"] = LLSD.FromInteger(Convert.ToInt32(MediaFlags));
                tex["mapping"]     = LLSD.FromInteger((int)TexMapType);
                tex["glow"]        = LLSD.FromReal(Glow);

                if (TextureID != LLObject.TextureEntry.WHITE_TEXTURE)
                {
                    tex["imageid"] = LLSD.FromUUID(TextureID);
                }
                else
                {
                    tex["imageid"] = LLSD.FromUUID(LLUUID.Zero);
                }

                return(tex);
            }
Exemple #2
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            public LLSD ToLLSD()
            {
                LLSDMap map = new LLSDMap();

                map["texture"] = LLSD.FromUUID(SculptTexture);
                map["type"]    = LLSD.FromInteger((int)Type);

                return(map);
            }