public override void OnInitialize() { base.OnInitialize(); visible = false; float circleDiameter = 300f; circle = new StatCircle(circleDiameter); circle.Left.Set((Main.screenWidth / 2f) - (circleDiameter / 2f), 0f); circle.Top.Set((Main.screenHeight / 2f) - (circleDiameter / 2f), 0f); Append(circle); }
public override void OnDeactivate() { base.OnDeactivate(); circle = null; }