internal static void Main(string[] args) { using (s_window window = new s_window()) { s_engine.Init(args); window.Run(0.0, 20.0); s_engine.Shutdown(); } }
public s_window() : base((int)s_engine.DEF_WINDOW_WIDTH, (int)s_engine.DEF_WINDOW_HEIGHT, GraphicsMode.Default, "", GameWindowFlags.Default) { _instance = this; }