public Enemy1 addEnemy(Vector2 p, int type) { //Vector2 pos = new Vector2(Game1.random.Next(-250, 250), Game1.random.Next(-250, -100)); Enemy1 e = new Enemy1(enemySprites[type], p, new Vector2(0.0f, 0.0f), 30, levelManager, type); e.setCharacterManager(this); enemies.Add((Character)e); return e; }