static void Main(string[] args) { Hunter hunter1 = new Hunter(); Console.WriteLine(hunter1.ToString()); hunter1.WriteToFile(); hunter1 += 3; hunter1.Go(hunter1); Console.WriteLine(hunter1.ToString()); Console.WriteLine("hunter1.GetHashCode() - " + hunter1.GetHashCode() + "\n"); Hunter hunter2 = new Hunter(); Console.WriteLine(hunter2.ToString() + "\n"); Console.WriteLine("hunter1 > hunter2?"); Console.WriteLine(hunter1 > hunter2); Console.WriteLine(); Console.WriteLine("hunter1 < hunter2?"); Console.WriteLine(hunter1 < hunter2); Console.WriteLine(); Console.WriteLine("hunter1 == hunter2?"); Console.WriteLine(hunter1 == hunter2); Console.WriteLine(); Console.WriteLine("hunter1 != hunter2?"); Console.WriteLine(hunter1 != hunter2); Console.WriteLine(); Shaman shaman = new Shaman(); Console.WriteLine(shaman.ToString()); shaman += 2; Console.WriteLine(shaman.ToString() + "\n"); try { Hunter hunter3 = new Hunter(); hunter3.HP = -30; } catch (InvalidParam exp) { Console.WriteLine(new String('!', 53)); Console.WriteLine(exp.What()); } finally { Console.WriteLine("\n----------Блок finally"); GameHistory game = new GameHistory(); Console.WriteLine(shaman.ToString() + "\n"); game.History.Push(shaman.SaveState()); shaman.RestoreState(game.History.Pop()); Console.WriteLine(""); } }
public bool Equals(ref Hunter obj) { if (this.Damage == obj.Damage && this.Dexterity == obj.Dexterity && this.HP == obj.HP && this.Level == obj.Level) { return(true); } else { return(false); } }
static void Main(string[] args) { Hunter hunter1 = new Hunter(); Console.WriteLine(hunter1.ToString()); hunter1.WriteToFile(); hunter1 += 3; hunter1.Go(hunter1); Console.WriteLine(hunter1.ToString()); Console.WriteLine("hunter1.GetHashCode() - " + hunter1.GetHashCode() + "\n"); Hunter hunter2 = new Hunter(); Console.WriteLine(hunter2.ToString() + "\n"); Console.WriteLine("hunter1 > hunter2?"); Console.WriteLine(hunter1 > hunter2); Console.WriteLine(); Console.WriteLine("hunter1 < hunter2?"); Console.WriteLine(hunter1 < hunter2); Console.WriteLine(); Console.WriteLine("hunter1 == hunter2?"); Console.WriteLine(hunter1 == hunter2); Console.WriteLine(); Console.WriteLine("hunter1 != hunter2?"); Console.WriteLine(hunter1 != hunter2); Console.WriteLine(); Shaman shaman = new Shaman(); Console.WriteLine(shaman.ToString()); shaman += 2; Console.WriteLine(shaman.ToString() + "\n"); try { Hunter hunter3 = new Hunter(); hunter3.HP = -30; } catch (InvalidParam exp) { Console.WriteLine(new String('!', 53)); Console.WriteLine(exp.What()); } finally { Console.WriteLine("\n----------Блок finally"); GameHistory gameHistory = new GameHistory(); Console.WriteLine(shaman.ToString() + "\n"); gameHistory.History.Push(shaman.SaveState()); shaman.RestoreState(gameHistory.History.Pop()); Console.WriteLine(""); Game game = new Game(); game.Attacked += Attack; //добавляем обработчик события Console.WriteLine("\t~~~~~Событие Attacked~~~~~"); Console.WriteLine(hunter1.ToString()); Console.WriteLine(shaman.ToString()); Console.ReadLine(); game.Battle(hunter1, shaman); Console.WriteLine(hunter1.ToString()); Console.WriteLine(shaman.ToString()); Console.ReadLine(); game.Treated += Treat; Console.WriteLine("\t~~~~~Событие Treated~~~~~"); Console.WriteLine(hunter2.ToString()); Console.ReadLine(); game.Treatment(shaman, hunter2); Console.WriteLine(hunter2); Console.ReadLine(); Reflector.Write("Fighter"); //a Reflector.WriteAllPublicMethods("IAtack"); //b Reflector.WriteFieldAndProperties("Memento"); //c Reflector.WriteImplementedInterfaces("Hunter"); //d Reflector.WriteNameOfMethodsWithSpecifiedType("Game", "Fighter"); //e Reflector.ReadArgsMethodFromFile("lab3.MyClass", "Color_Message"); //f } }
static void Main(string[] args) { string WritePath = @"./info/text.json"; string WritePathXml = @"./info/text.xml"; try { City c = new City(); City c1 = new City("Ukraine", "Kyiv Region", "Vishgorod"); City c2 = new City(c1); CityList c_list = new CityList(); c_list.addCity(c.name_c); c_list.addCity(c1.name_c); c_list.addCity(c2.name_c); c_list.destroyCity(c1.name_c); c_list.lookupCities(); Console.WriteLine(""); Console.WriteLine("LIST WITH ENUMERATE INTERFACE:"); Console.WriteLine("=============="); Transformer[] transArray = new Transformer[4] { new Transformer() { name = "Transformer John", velocity = 165 }, new Transformer() { name = "Transformer Jim", velocity = 155 }, new Transformer() { name = "Transformer Sue", velocity = 145 }, new Transformer() { name = "Transformer Sue", velocity = 121 } }; TransformerList transList = new TransformerList(transArray); foreach (Transformer p in transList) { Console.WriteLine(p.name + " " + p.velocity); } Console.WriteLine("LIST WITH ICOMPATIBLE INTERFACE:"); var transf = new List <Transformer> { new Transformer() { name = "Transformer John", velocity = 165 }, new Transformer() { name = "Transformer Jim", velocity = 155 }, new Transformer() { name = "Transformer Sue", velocity = 145 }, new Transformer() { name = "Transformer Sue", velocity = 121 } }; transf.Sort(); foreach (Transformer p in transf) { Console.WriteLine("name: " + p.name + ", " + "velocity: " + p.velocity); } Console.WriteLine("==================="); Console.WriteLine(""); Transformer tr = new Transformer(new City(), 0, 0, "Slide", 100, 41); OperateTransformer city = new OperateTransformer(); city.killTransformer("Bee"); city.newProtokolTransformer(tr); city.CompareTo(4); List <Transformer> copy = city.getTransformers(); Console.WriteLine("Army of transformers just of " + copy.NumOfTrans() + " members."); /////////// Console.WriteLine("\nJSON SERIALIZE\n"); JsonSerializerOptions op = new JsonSerializerOptions { WriteIndented = true, }; using (StreamWriter sw = new StreamWriter(WritePath, false, System.Text.Encoding.Default)) { sw.WriteLine(JsonSerializer.Serialize <List <Transformer> >(transf, op)); } using (StreamReader sr = new StreamReader(WritePath, System.Text.Encoding.Default)) { string txt = null; string line = null; while ((line = sr.ReadLine()) != null) { txt = txt + line; } List <Transformer> t = JsonSerializer.Deserialize <List <Transformer> >(txt, op); Console.WriteLine(" NAME " + " " + "AGE" + " " + "VELOCITY"); foreach (Transformer i in t) { Console.WriteLine(i.Name + " " + i.Age + " " + i.Vel); } } //////////////////////// Console.WriteLine("\nXML SERIALIZE\n"); XmlSerializer formatter = new XmlSerializer(typeof(List <Transformer>)); using (FileStream fs = new FileStream(WritePathXml, FileMode.OpenOrCreate)) { formatter.Serialize(fs, transf); } using (FileStream fs = new FileStream(WritePathXml, FileMode.OpenOrCreate)) { List <Transformer> t = (List <Transformer>)formatter.Deserialize(fs); Console.WriteLine(" NAME " + " " + "AGE" + " " + "VELOCITY"); foreach (Transformer i in t) { Console.WriteLine(i.Name + " " + i.Age + " " + i.Vel); } } Console.Write("\n"); ///////////////////////////////////////////////////////////////////// Hunter <Transformer> hunt = new Hunter <Transformer> { name = "Turuk", targets = transf, velocity = 1000, strength = 2 }; if (hunt.velocity > tr.velocity) { Console.WriteLine(tr.name + " was killed by hunter " + hunt.name); } } catch (ExceptionFind ex) { Console.WriteLine($"Error occured: {ex.Message}{ex.Value}"); } finally { Console.WriteLine(""); Console.WriteLine("Fin"); } }