void Start() { tracking = gameObject.GetComponent <FaceTracking>(); cubismparams.Add(cuParam.H_AngleX, model.Parameters.FindById(ParamAngleX)); cubismparams.Add(cuParam.H_AngleY, model.Parameters.FindById(ParamAngleY)); cubismparams.Add(cuParam.H_AngleZ, model.Parameters.FindById(ParamAngleZ)); cubismparams.Add(cuParam.EyeLOpen, model.Parameters.FindById(ParamEyeLOpen)); cubismparams.Add(cuParam.EyeROpen, model.Parameters.FindById(ParamEyeROpen)); cubismparams.Add(cuParam.EyeBallX, model.Parameters.FindById(ParamEyeBallX)); cubismparams.Add(cuParam.EyeBallY, model.Parameters.FindById(ParamEyeBallY)); cubismparams.Add(cuParam.B_AngleX, model.Parameters.FindById(ParamBodyAngleX)); cubismparams.Add(cuParam.B_AngleY, model.Parameters.FindById(ParamBodyAngleY)); cubismparams.Add(cuParam.B_AngleZ, model.Parameters.FindById(ParamBodyAngleZ)); ready = true; }
void Start() { tracking = gameObject.GetComponent <FaceTracking>(); }