public SceneManager(ContentManager aContentManager)
 {
     iEntityManager = new EntityManager();
     iContentManager = aContentManager;
 }
 public void Dispose()
 {
     iEntityManager.Unload();
     iEntityManager = null;
     iCurrentScene = null;
 }
Exemple #3
0
        /// <summary>
        /// Allows the game to perform any initialization it needs to before starting to run.
        /// This is where it can query for any required services and load any non-graphic
        /// related content.  Calling base.Initialize will enumerate through any components
        /// and initialize them as well.
        /// </summary>
        protected override void Initialize()
        {
            entityManager = new EntityManager();
            iSceneManager = new SceneManager(Content);

            iInputHelper = new InputHelper();

            iKinect = new KinectAdapter(graphics.GraphicsDevice, (isAvail) =>
            {
                string title = null;
                string file = null;

                if (isAvail)
                {
                    title = "Connected";
                    file = "Germz.Icon.ico";

                    iSceneManager.HideOverlay();
                }
                else
                {
                    title = "NO KINECT FOUND";
                    file = "Germz.NoKintec.Icon.ico";

                    iSceneManager.ShowOverlay(new KinectDisconnect());
                }

                Window.Title = string.Format("Germz | Dynamic Dorks [{0}]", title);
                var filename = string.Format("Res/{0}", file);
                ((SForms.Form)SForms.Form.FromHandle(Window.Handle)).Icon = new SDrawing.Icon(filename);
            });
            iKinect.OpenSensor();

            //Show Main menu
            iSceneManager.SetScene(new Entities.Scenes.GameInstance());
            colorRenderTarget = new RenderTarget2D(graphics.GraphicsDevice, 512, 424);

            //gestureRV = new GestureResultView(0, false, false, 0);
            //gestureDet = new GestureDetector(iKinect.iSensor, gestureRV);

            iKinect.OpenSensor();
            depthHeight = iKinect.iSensor.DepthFrameSource.FrameDescription.Height;
            depthWidth = iKinect.iSensor.DepthFrameSource.FrameDescription.Width;

            base.Initialize();
        }