/// <summary>
 ///     Create a new HSB color from another HSB color
 /// </summary>
 /// <param name="other">The color to copy</param>
 public Hsb(Hsb other)
 {
     Hue        = other.Hue;
     Saturation = other.Saturation;
     Brightness = other.Brightness;
 }
        /// <summary>
        ///     Convert an HSB color space to RBB color space
        /// </summary>
        /// <param name="other">The color to convert</param>
        public Rgb(Hsb other)
        {
            double r, b, g;

            if (other.Brightness < 0)
            {
                r = b = g = 0;
            }
            else if (other.Saturation < 0)
            {
                r = g = b = other.Brightness;
            }
            else
            {
                var h = other.Hue * 6D;
                if (h == 6D)
                {
                    h = 0;
                }
                var i  = (int)Math.Floor(h);
                var v1 = other.Brightness * (1 - other.Saturation);
                var v2 = other.Brightness * (1 - other.Saturation * (h - i));
                var v3 = other.Brightness * (1 - other.Saturation * (1 - (h - i)));

                switch (i)
                {
                case 0:
                    r = other.Brightness;
                    g = v3;
                    b = v1;
                    break;

                case 1:
                    r = v2;
                    g = other.Brightness;
                    b = v1;
                    break;

                case 2:
                    r = v1;
                    g = other.Brightness;
                    b = v3;
                    break;

                case 3:
                    r = v1;
                    g = v2;
                    b = other.Brightness;
                    break;

                case 4:
                    r = v3;
                    g = v1;
                    b = other.Brightness;
                    break;

                default:
                    r = other.Brightness;
                    g = v1;
                    b = v2;
                    break;
                }
            }

            Red   = (byte)Math.Round(r * 255D);
            Green = (byte)Math.Round(g * 255D);
            Blue  = (byte)Math.Round(b * 255D);
        }