/// <summary> /// Resets the UDPServer. Means unbind, and remove the UDPChannels if you specify the parameter as true</summary> /// <param name='removeChannels'></param> public void Close(bool removeChannels = true) { _started = false; int max = _peers.Count; for (int i = 0; i < max; i++) { _peers[i].Close(); } _peers = new List <UDPPeer>(); _udpManager._udpServerPeers = new List <UDPPeer>(); _udpManager._CloseHiddenChannels(); _udpManager.Close(removeChannels); }
/// <summary> /// Unbind from the localport</summary> /// <param name='removeChannels'>Remove all the added UDPChannels, true by default /// </param> public void Close(bool removeChannels = true) { udpm.Close(removeChannels); }