/// <summary> /// Constructor /// </summary> /// <param name="device_">Graphics device to use to draw the widgets.</param> /// <param name="contentManager_">Content manager used ton loaad the textures and such.</param> public UIManager(RenderTarget target ) { myTarget = target; myPainter = new Painter(myTarget); myCursor = new Cursor(); }
/// <summary> /// Constructor. /// </summary> /// <param name="painter">Painter to draw the widgets with</param> public DrawEvent(Painter painter, bool debug) : base(EventType.DrawEvent) { Painter = painter; DebugDraw = debug; }
/// <summary> /// Constructor. /// </summary> /// <param name="painter">Painter to draw the widgets with</param> public DrawEvent(Painter painter) : base(EventType.DrawEvent) { Painter = painter; DebugDraw = false; }