/// <summary>
		/// Sets the current default look and feel using a
		/// <code>LookAndFeel</code> object.
		/// </summary>
		static public void setLookAndFeel(LookAndFeel @newLookAndFeel)
		{
		}
		/// <summary>
		/// Removes a <code>LookAndFeel</code> from the list of auxiliary look and feels.
		/// </summary>
		static public bool removeAuxiliaryLookAndFeel(LookAndFeel @laf)
		{
			return default(bool);
		}
		/// <summary>
		/// Adds a <code>LookAndFeel</code> to the list of auxiliary look and feels.
		/// </summary>
		static public void addAuxiliaryLookAndFeel(LookAndFeel @laf)
		{
		}
Exemple #4
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 /// <summary>
 /// Sets the current default look and feel using a
 /// <code>LookAndFeel</code> object.
 /// </summary>
 static public void setLookAndFeel(LookAndFeel @newLookAndFeel)
 {
 }
Exemple #5
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 /// <summary>
 /// Removes a <code>LookAndFeel</code> from the list of auxiliary look and feels.
 /// </summary>
 static public bool removeAuxiliaryLookAndFeel(LookAndFeel @laf)
 {
     return(default(bool));
 }
Exemple #6
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 /// <summary>
 /// Adds a <code>LookAndFeel</code> to the list of auxiliary look and feels.
 /// </summary>
 static public void addAuxiliaryLookAndFeel(LookAndFeel @laf)
 {
 }