public IEnumerator POSTRoutine(WebCallRoutineObject routineObject) { IsDone = false; #region An image is supposed to be included, first upload the image string imageUUID = null; if (PostDictionary != null && PostDictionary.ContainsKey(KEY_POST_IMAGE)) { imageUUID = PostDictionary[KEY_POST_IMAGE] as string; } if (string.IsNullOrEmpty(imageUUID) && !string.IsNullOrEmpty(ImageData)) { bool imageIsDone = false; Backend.UploadImage(ImageData, ImageName, x => { imageUUID = x; imageIsDone = true; }); while (!imageIsDone) { yield return(null); } } #endregion // If there should be an image but the upload failed... bool isImageFail = !string.IsNullOrEmpty(ImageData) && string.IsNullOrEmpty(imageUUID); bool isTimeout = false; if (Input.GetKey(KeyCode.Q)) { isTimeout = true; } // ... then don't perform the remainder of the post if (!isImageFail && !isTimeout) { // Everything is fine, prepare to perform the call // If there's post data construct a byte[] to post byte[] postData = null; if (PostDictionary != null) { // Add the uploaded image to the data if (!string.IsNullOrEmpty(imageUUID)) { PostDictionary[KEY_POST_IMAGE] = imageUUID; } PostJSON = Json.Serialize(PostDictionary); postData = System.Text.Encoding.UTF8.GetBytes(PostJSON); } if (Backend.PrintDebug) { Debug.Log("=> " + URL + "\nHeaders: " + Json.Serialize(Headers) + "\nData:" + SafePostJSON); } // Execute the request mWWW = new WWW(URL, postData, Headers); float timeout = Time.time + TIME_OUT; // Wait until the request is done or has timed out while (!mWWW.isDone && Time.time < timeout) { yield return(null); } isTimeout = !mWWW.isDone; } IsDone = true; // If the routine object is null the system has reset, probably because of a log out // Ignore whatever result should have occured then if (routineObject != null) { if (isImageFail) { HandleImageFail(); } else if (isTimeout) { HandleTimeout(); } else { HandleResult(); } } if (isTimeout) { PoorConnectionIndicator.ReportTimeout(); } else { PoorConnectionIndicator.ReportSuccess(); } // If this was a failiure and should be retried, add it to the queue if (mShouldRetry && (isImageFail || isTimeout || !IsSuccess)) { RetryQueue.Add(this); } }
private void SendToken() { Backend.SetPushToken(mPushToken); }
public static void FetchChat(int contactID) { Backend.GetChat(contactID); }