Exemple #1
0
        void DrawGrid()
        {
            Coord2D coord = (Coord2D)target;
            Color   color = Color.blue;

            color.a       = 0.8f;
            Handles.color = color;
            float gridMaxSize = coord.gridArea * 2 - 1;

            for (int i = 0; i <= gridMaxSize; i++)
            {
                Vector3 horizontalStart = coord.CoordToWorldPoint(
                    new Vector2(i - gridMaxSize / 2, -gridMaxSize / 2),
                    coord.gridSize, coord.gridAngel, -9
                    );
                Vector3 horizontalEnd = coord.CoordToWorldPoint(
                    new Vector2(i - gridMaxSize / 2, gridMaxSize / 2),
                    coord.gridSize, coord.gridAngel, -9
                    );
                Handles.DrawLine(horizontalStart, horizontalEnd);

                Vector3 VerticalStart = coord.CoordToWorldPoint(
                    new Vector2(-gridMaxSize / 2, i - gridMaxSize / 2),
                    coord.gridSize, coord.gridAngel, -9
                    );
                Vector3 VerticalEnd = coord.CoordToWorldPoint(
                    new Vector2(gridMaxSize / 2, i - gridMaxSize / 2),
                    coord.gridSize, coord.gridAngel, -9
                    );
                Handles.DrawLine(VerticalStart, VerticalEnd);
            }
        }
Exemple #2
0
        void DrawTerrain(Vector2 v2, Color color)
        {
            Handles.color = Color.white;
            Coord2D coord = (Coord2D)target;
            Color   face = new Color(color.r, color.g, color.b, color.a * 0.5f);
            float   x = v2.x; float y = v2.y;

            Vector3[] verts = new Vector3[] {
                coord.CoordToWorldPoint(new Vector2(x - 0.5f, y - 0.5f), coord.gridSize, coord.gridAngel, -9),
                coord.CoordToWorldPoint(new Vector2(x + 0.5f, y - 0.5f), coord.gridSize, coord.gridAngel, -9),
                coord.CoordToWorldPoint(new Vector2(x + 0.5f, y + 0.5f), coord.gridSize, coord.gridAngel, -9),
                coord.CoordToWorldPoint(new Vector2(x - 0.5f, y + 0.5f), coord.gridSize, coord.gridAngel, -9)
            };
            Handles.DrawSolidRectangleWithOutline(verts, face, color);
        }