internal static Offset <MosaicCreationTransactionBuffer> CreateMosaicCreationTransactionBuffer(FlatBufferBuilder builder, uint size = 0, VectorOffset signatureOffset = default(VectorOffset), VectorOffset signerOffset = default(VectorOffset), ushort version = 0, ushort type = 0, VectorOffset feeOffset = default(VectorOffset), VectorOffset deadlineOffset = default(VectorOffset), VectorOffset parentIdOffset = default(VectorOffset), VectorOffset mosaicIdOffset = default(VectorOffset), byte NameLength = 0, byte numOptionalProperties = 0, byte flags = 0, byte divisibility = 0, VectorOffset mosaicNameOffset = default(VectorOffset), byte indicateDuration = 0, VectorOffset durationOffset = default(VectorOffset)) { builder.StartObject(16); MosaicCreationTransactionBuffer.AddDuration(builder, durationOffset); MosaicCreationTransactionBuffer.AddMosaicName(builder, mosaicNameOffset); MosaicCreationTransactionBuffer.AddMosaicId(builder, mosaicIdOffset); MosaicCreationTransactionBuffer.AddParentId(builder, parentIdOffset); MosaicCreationTransactionBuffer.AddDeadline(builder, deadlineOffset); MosaicCreationTransactionBuffer.AddFee(builder, feeOffset); MosaicCreationTransactionBuffer.AddSigner(builder, signerOffset); MosaicCreationTransactionBuffer.AddSignature(builder, signatureOffset); MosaicCreationTransactionBuffer.AddSize(builder, size); MosaicCreationTransactionBuffer.AddType(builder, type); MosaicCreationTransactionBuffer.AddVersion(builder, version); MosaicCreationTransactionBuffer.AddIndicateDuration(builder, indicateDuration); MosaicCreationTransactionBuffer.AddDivisibility(builder, divisibility); MosaicCreationTransactionBuffer.AddFlags(builder, flags); MosaicCreationTransactionBuffer.AddNumOptionalProperties(builder, numOptionalProperties); MosaicCreationTransactionBuffer.AddNameLength(builder, NameLength); return(MosaicCreationTransactionBuffer.EndMosaicCreationTransactionBuffer(builder)); }
internal static MosaicCreationTransactionBuffer GetRootAsMosaicCreationTransactionBuffer(ByteBuffer _bb, MosaicCreationTransactionBuffer obj) { return(obj.__assign(_bb.GetInt(_bb.Position) + _bb.Position, _bb)); }