private static void Script_ResetTime(idWindow window, List <idWinGuiScript> source) { idWinString parameter = (source.Count > 0) ? source[0].Variable as idWinString : null; DrawWindow drawWindow = null; if ((parameter != null) && (source.Count > 1)) { drawWindow = window.UserInterface.Desktop.FindChildByName(parameter); parameter = source[1].Variable as idWinString; } int tmp; int.TryParse(parameter, out tmp); if ((drawWindow != null) && (drawWindow.Window != null)) { drawWindow.Window.ResetTime(tmp); drawWindow.Window.EvaluateRegisters(-1, true); } else { window.ResetTime(tmp); window.EvaluateRegisters(-1, true); } }
private static void Script_SetFocus(idWindow window, List <idWinGuiScript> source) { idWinString parameter = source[0].Variable as idWinString; if (parameter != null) { DrawWindow drawWindow = window.UserInterface.Desktop.FindChildByName(parameter.ToString()); if ((drawWindow != null) && (drawWindow.Window != null)) { window.SetFocus(drawWindow.Window); } } }
private static void Script_Transition(idWindow window, List <idWinGuiScript> source) { // transitions always affect rect or vec4 vars if (source.Count >= 4) { idWinRectangle rect = null; idWinVector4 vec4 = source[0].Variable as idWinVector4; // // added float variable idWinFloat val = null; // if (vec4 == null) { rect = source[0].Variable as idWinRectangle; // // added float variable if (rect == null) { val = source[0].Variable as idWinFloat; } // } idWinVector4 from = source[1].Variable as idWinVector4; idWinVector4 to = source[2].Variable as idWinVector4; idWinString timeStr = source[3].Variable as idWinString; // // added float variable if (((vec4 == null) && (rect == null) && (val == null)) && (from != null) && (to != null) && (timeStr != null)) { idConsole.Warning("Bad transition in gui {0} in window {1}", window.UserInterface.SourceFile, window.Name); } else { int time; int.TryParse(timeStr.ToString(), out time); float accel = 0.0f; float decel = 0.0f; if (source.Count > 4) { idWinString accelStr = source[4].Variable as idWinString; idWinString decelStr = source[5].Variable as idWinString; float.TryParse(accelStr.ToString(), out accel); float.TryParse(decelStr.ToString(), out decel); } if (vec4 != null) { vec4.Evaluate = false; window.AddTransition(vec4, from, to, time, accel, decel); } else if (val != null) { val.Evaluate = false; window.AddTransition(val, from, to, time, accel, decel); } else { rect.Evaluate = false; window.AddTransition(rect, from, to, time, accel, decel); } window.StartTransition(); } } }
public bool Parse(idScriptParser parser) { // first token should be function call // then a potentially variable set of parms // ended with a ; idToken token; GuiCommand cmd = new GuiCommand(); if ((token = parser.ReadToken()) == null) { parser.Error("Unexpected end of file"); return(false); } _handler = null; string tokenLower = token.ToString().ToLower(); foreach (GuiCommand tmp in CommandList) { if (tmp.Name.ToLower() == tokenLower) { _handler = tmp.Handler; cmd = tmp; break; } } if (_handler == null) { parser.Error("Unknown script call {0}", token.ToString()); } // now read parms til ; // all parms are read as idWinStr's but will be fixed up later // to be proper types while (true) { if ((token = parser.ReadToken()) == null) { parser.Error("Unexpected end of file"); return(false); } tokenLower = token.ToString().ToLower(); if (tokenLower == ";") { break; } else if (tokenLower == "}") { parser.UnreadToken(token); break; } idWinString str = new idWinString(string.Empty); str.Set(token.ToString()); _parameters.Add(new idWinGuiScript(true, str)); } // // verify min/max params if ((_handler != null) && ((_parameters.Count < cmd.MinParameterCount) || (_parameters.Count > cmd.MaxParameterCount))) { parser.Error("incorrect number of parameters for script {0}", cmd.Name); } // return(true); }
private void Init() { _bindName = new idWinString("bind"); _waitingOnKey = false; }
public void FixupParameters(idWindow window) { if (_handler == Script_Set) { bool precacheBackground = false; bool precacheSounds = false; idWinString str = (idWinString)_parameters[0].Variable; idWindowVariable dest = window.GetVariableByName(str.ToString(), true); if (dest != null) { _parameters[0].Variable = dest; _parameters[0].Owner = false; if (dest is idWinBackground) { precacheBackground = true; } } else if (str.ToString().ToLower() == "cmd") { precacheSounds = true; } int parameterCount = _parameters.Count; for (int i = 1; i < parameterCount; i++) { str = (idWinString)_parameters[i].Variable; string strValue = str.ToString(); if (strValue.StartsWith("gui::", StringComparison.InvariantCultureIgnoreCase) == true) { // always use a string here, no point using a float if it is one // FIXME: This creates duplicate variables, while not technically a problem since they // are all bound to the same guiDict, it does consume extra memory and is generally a bad thing idWinString defVar = new idWinString(null); defVar.Init(strValue, window); window.AddDefinedVariable(defVar); _parameters[i].Variable = defVar; _parameters[i].Owner = false; //dest = win->GetWinVarByName(*str, true); //if (dest) { // delete parms[i].var; // parms[i].var = dest; // parms[i].own = false; //} // } else if (strValue.StartsWith("$") == true) { // // dont include the $ when asking for variable dest = window.UserInterface.Desktop.GetVariableByName(strValue.Substring(1), true); // if (dest != null) { _parameters[i].Variable = dest; _parameters[i].Owner = false; } } else if (strValue.StartsWith("#str_") == true) { str.Set(idE.Language.Get(strValue)); } else if (precacheBackground == true) { idE.DeclManager.FindMaterial(strValue).Sort = (float)MaterialSort.Gui; } else if (precacheSounds == true) { idConsole.Warning("TODO: PrecacheSounds"); // Search for "play <...>" /*idToken token; * idParser parser( LEXFL_NOSTRINGCONCAT | LEXFL_ALLOWMULTICHARLITERALS | LEXFL_ALLOWBACKSLASHSTRINGCONCAT ); * parser.LoadMemory(str->c_str(), str->Length(), "command"); * * while ( parser.ReadToken(&token) ) { * if ( token.Icmp("play") == 0 ) { * if ( parser.ReadToken(&token) && ( token != "" ) ) { * declManager->FindSound( token.c_str() ); * } * } * }*/ } } } else if (_handler == Script_Transition) { if (_parameters.Count < 4) { idConsole.Warning("Window {0} in gui {1} has a bad transition definition", window.Name, window.UserInterface.SourceFile); } idWinString str = (idWinString)_parameters[0].Variable; // DrawWindow destOwner = null; idWindowVariable dest = window.GetVariableByName(str.ToString(), true, ref destOwner); // if (dest != null) { _parameters[0].Variable = dest; _parameters[0].Owner = false; } else { idConsole.Warning("Window {0} in gui {1}: a transition does not have a valid destination var {2}", window.Name, window.UserInterface.SourceFile, str); } // // support variables as parameters for (int c = 1; c < 3; c++) { str = (idWinString)_parameters[c].Variable; idWinVector4 v4 = new idWinVector4(null); _parameters[c].Variable = v4; _parameters[c].Owner = true; DrawWindow owner = null; if (str.ToString().StartsWith("$") == true) { dest = window.GetVariableByName(str.ToString().Substring(1), true, ref owner); } else { dest = null; } if (dest != null) { idWindow ownerParent; idWindow destParent; if (owner != null) { ownerParent = (owner.Simple != null) ? owner.Simple.Parent : owner.Window.Parent; destParent = (destOwner.Simple != null) ? destOwner.Simple.Parent : destOwner.Window.Parent; // if its the rectangle they are referencing then adjust it if ((ownerParent != null) && (destParent != null) && (dest == ((owner.Simple != null) ? owner.Simple.GetVariableByName("rect") : owner.Window.GetVariableByName("rect")))) { idRectangle rect = ((idWinRectangle)dest).Data; ownerParent.ClientToScreen(ref rect); destParent.ScreenToClient(ref rect); v4.Set(dest.ToString()); } else { v4.Set(dest.ToString()); } } else { v4.Set(dest.ToString()); } } else { v4.Set(str.ToString()); } } } else { int c = _parameters.Count; for (int i = 0; i < c; i++) { _parameters[i].Variable.Init(_parameters[i].Variable.ToString(), window); } } }
public bool Parse(idScriptParser parser) { // first token should be function call // then a potentially variable set of parms // ended with a ; idToken token; GuiCommand cmd = new GuiCommand(); if((token = parser.ReadToken()) == null) { parser.Error("Unexpected end of file"); return false; } _handler = null; string tokenLower = token.ToString().ToLower(); foreach(GuiCommand tmp in CommandList) { if(tmp.Name.ToLower() == tokenLower) { _handler = tmp.Handler; cmd = tmp; break; } } if(_handler == null) { parser.Error("Unknown script call {0}", token.ToString()); } // now read parms til ; // all parms are read as idWinStr's but will be fixed up later // to be proper types while(true) { if((token = parser.ReadToken()) == null) { parser.Error("Unexpected end of file"); return false; } tokenLower = token.ToString().ToLower(); if(tokenLower == ";") { break; } else if(tokenLower == "}") { parser.UnreadToken(token); break; } idWinString str = new idWinString(string.Empty); str.Set(token.ToString()); _parameters.Add(new idWinGuiScript(true, str)); } // // verify min/max params if((_handler != null) && ((_parameters.Count < cmd.MinParameterCount) || (_parameters.Count > cmd.MaxParameterCount))) { parser.Error("incorrect number of parameters for script {0}", cmd.Name); } // return true; }
public void FixupParameters(idWindow window) { if(_handler == Script_Set) { bool precacheBackground = false; bool precacheSounds = false; idWinString str = (idWinString) _parameters[0].Variable; idWindowVariable dest = window.GetVariableByName(str.ToString(), true); if(dest != null) { _parameters[0].Variable = dest; _parameters[0].Owner = false; if(dest is idWinBackground) { precacheBackground = true; } } else if(str.ToString().ToLower() == "cmd") { precacheSounds = true; } int parameterCount = _parameters.Count; for(int i = 1; i < parameterCount; i++) { str = (idWinString) _parameters[i].Variable; string strValue = str.ToString(); if(strValue.StartsWith("gui::", StringComparison.InvariantCultureIgnoreCase) == true) { // always use a string here, no point using a float if it is one // FIXME: This creates duplicate variables, while not technically a problem since they // are all bound to the same guiDict, it does consume extra memory and is generally a bad thing idWinString defVar = new idWinString(null); defVar.Init(strValue, window); window.AddDefinedVariable(defVar); _parameters[i].Variable = defVar; _parameters[i].Owner = false; //dest = win->GetWinVarByName(*str, true); //if (dest) { // delete parms[i].var; // parms[i].var = dest; // parms[i].own = false; //} // } else if(strValue.StartsWith("$") == true) { // // dont include the $ when asking for variable dest = window.UserInterface.Desktop.GetVariableByName(strValue.Substring(1), true); // if(dest != null) { _parameters[i].Variable = dest; _parameters[i].Owner = false; } } else if(strValue.StartsWith("#str_") == true) { str.Set(idE.Language.Get(strValue)); } else if(precacheBackground == true) { idE.DeclManager.FindMaterial(strValue).Sort = (float) MaterialSort.Gui; } else if(precacheSounds == true) { idConsole.Warning("TODO: PrecacheSounds"); // Search for "play <...>" /*idToken token; idParser parser( LEXFL_NOSTRINGCONCAT | LEXFL_ALLOWMULTICHARLITERALS | LEXFL_ALLOWBACKSLASHSTRINGCONCAT ); parser.LoadMemory(str->c_str(), str->Length(), "command"); while ( parser.ReadToken(&token) ) { if ( token.Icmp("play") == 0 ) { if ( parser.ReadToken(&token) && ( token != "" ) ) { declManager->FindSound( token.c_str() ); } } }*/ } } } else if(_handler == Script_Transition) { if(_parameters.Count < 4) { idConsole.Warning("Window {0} in gui {1} has a bad transition definition", window.Name, window.UserInterface.SourceFile); } idWinString str = (idWinString) _parameters[0].Variable; // DrawWindow destOwner = null; idWindowVariable dest = window.GetVariableByName(str.ToString(), true, ref destOwner); // if(dest != null) { _parameters[0].Variable = dest; _parameters[0].Owner = false; } else { idConsole.Warning("Window {0} in gui {1}: a transition does not have a valid destination var {2}", window.Name, window.UserInterface.SourceFile, str); } // // support variables as parameters for(int c = 1; c < 3; c++) { str = (idWinString) _parameters[c].Variable; idWinVector4 v4 = new idWinVector4(null); _parameters[c].Variable = v4; _parameters[c].Owner = true; DrawWindow owner = null; if(str.ToString().StartsWith("$") == true) { dest = window.GetVariableByName(str.ToString().Substring(1), true, ref owner); } else { dest = null; } if(dest != null) { idWindow ownerParent; idWindow destParent; if(owner != null) { ownerParent = (owner.Simple != null) ? owner.Simple.Parent : owner.Window.Parent; destParent = (destOwner.Simple != null) ? destOwner.Simple.Parent : destOwner.Window.Parent; // if its the rectangle they are referencing then adjust it if((ownerParent != null) && (destParent != null) && (dest == ((owner.Simple != null) ? owner.Simple.GetVariableByName("rect") : owner.Window.GetVariableByName("rect")))) { idRectangle rect = ((idWinRectangle) dest).Data; ownerParent.ClientToScreen(ref rect); destParent.ScreenToClient(ref rect); v4.Set(dest.ToString()); } else { v4.Set(dest.ToString()); } } else { v4.Set(dest.ToString()); } } else { v4.Set(str.ToString()); } } } else { int c = _parameters.Count; for(int i = 0; i < c; i++) { _parameters[i].Variable.Init(_parameters[i].Variable.ToString(), window); } } }
private bool ParseRegisterEntry(string name, idScriptParser parser) { string work = name.ToLower(); idWindowVariable var = GetVariableByName(work, false); if(var != null) { RegisterType regType; // check builtins first if(_builtInVariables.TryGetValue(work, out regType) == true) { _regList.AddRegister(work, regType, parser, this, var); return true; } } // not predefined so just read the next token and add it to the state idToken token; if((token = parser.ReadToken()) != null) { if(var != null) { var.Set(token.ToString()); return true; } switch(token.Type) { case TokenType.Number: if((token.SubType & TokenSubType.Integer) == TokenSubType.Integer) { var = new idWinInteger(work); var.Set(token.ToString()); } else if((token.SubType & TokenSubType.Float) == TokenSubType.Float) { var = new idWinFloat(work); var.Set(token.ToString()); } else { var = new idWinString(work); var.Set(token.ToString()); } _definedVariables.Add(var); break; default: var = new idWinString(work); var.Set(token.ToString()); _definedVariables.Add(var); break; } } return true; }
public virtual idWindowVariable GetVariableByName(string name, bool fixup, ref DrawWindow owner) { if(this.Disposed == true) { throw new ObjectDisposedException(this.GetType().Name); } idWindowVariable ret = null; if(owner != null) { owner = null; } string nameLower = name.ToLower(); if(nameLower == "notime") { ret = _noTime; } else if(nameLower == "background") { ret = _backgroundName; } else if(nameLower == "visible") { ret = _visible; } else if(nameLower == "rect") { ret = _rect; } else if(nameLower == "backcolor") { ret = _backColor; } else if(nameLower == "matcolor") { ret = _materialColor; } else if(nameLower == "forecolor") { ret = _foreColor; } else if(nameLower == "hovercolor") { ret = _hoverColor; } else if(nameLower == "bordercolor") { ret = _borderColor; } else if(nameLower == "textscale") { ret = _textScale; } else if(nameLower == "rotate") { ret = _rotate; } else if(nameLower == "noevents") { ret = _noEvents; } else if(nameLower == "text") { ret = _text; } else if(nameLower == "backgroundname") { ret = _backgroundName; } else if(nameLower == "hidecursor") { ret = _hideCursor; } string key = name; bool guiVar = key.StartsWith(idWindowVariable.Prefix); foreach(idWindowVariable var in _definedVariables) { if(nameLower.Equals(var.Name, StringComparison.OrdinalIgnoreCase) == true) { ret = var; break; } } if(ret != null) { if((fixup == true) && (name.StartsWith("$") == false)) { DisableRegister(name); } if(_parent != null) { owner = _parent.FindChildByName(_name); } return ret; } int keyLength = key.Length; if((keyLength > 5) && (guiVar == true)) { idWindowVariable var = new idWinString(name); var.Init(name, this); _definedVariables.Add(var); return var; } else if(fixup == true) { int n = key.IndexOf("::"); if(n > 0) { string winName = key.Substring(0, n); string var = key.Substring(n + 2); DrawWindow win = this.UserInterface.Desktop.FindChildByName(winName); if(win != null) { if(win.Window != null) { return win.Window.GetVariableByName(var, false, ref owner); } else { owner = win; } return win.Simple.GetVariableByName(var); } } } return null; }